Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dw_puzzlecloset_dooriel_Step_0

(view raw script w/o annotations or w/e)
1
buffer--;
2
scr_depth
scr_depth

function
scr_depth()
{ if (argument_count > 0) { with (argument0) depth = 100000 - ((y * 10) + (sprite_height * 10)); } else { depth = 100000 - ((y * 10) + (sprite_height * 10)); } }
();
3
depth += 1000;
4
if (myinteract == 3)
5
{
6
    global.msc = 1304;
7
    
scr_text
scr_text

function
scr_text(arg0)
{ switch (arg0) { case 0: break; case 10: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_8_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_9_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_12_0_b"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_13_0_b"
);
global.msg[0] = stringsetloc(
* You really didn't want to throw it away.Wait for input
"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0"
);
global.msg[1] = stringsetloc(
* Throw it away anyway?Wait for input
"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0"
);
global.msg[2] = stringsetloc(
Choice type 2
"\\C2 ", "scr_text_slash_scr_text_gml_14_0"
);
if (global.chapter >= 2) msgsetloc(0,
* You took it from your pocket.Delay 11
* You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input
"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0"
);
break; case 11: if (global.choice == 0) { global.flag[466 junkball_dropped] = 1; snd_play(snd_bageldefeat); global.msg[0] = stringsetloc(
* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input
"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0"
);
global.msg[1] = stringsetloc(
* It broke into pieces.Wait for input
"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0"
);
global.msg[2] = stringsetloc(
* You felt bitter.Wait for inputClose Message
"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0"
);
script_execute(scr_litemshift, global.menucoord[1], 0); for (var i = 0; i < 12; i += 1) global.item[i] = 0; for (var i = 0; i < 48; i += 1) { global.armor[i] = 0; global.weapon[i] = 0; } } else { global.msg[0] = stringsetloc(
* You felt a feeling of relief.Wait for inputClose Message
"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0"
);
} break; case 100: global.msg[0] = stringsetloc(
* Hey, Kris!Delay 11 What's up?Delay 11
* Didja lose your pencil again?Wait for input
"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0"
);
global.msg[1] = stringsetloc(
Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input
"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0"
);
global.msg[2] = stringsetloc(
Face 1* Huh?Delay 11
* You want to be partners?Wait for input
"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0"
);
global.msg[3] = stringsetloc(
Face 4* Ummm...Delay 11 Sorry...Delay 11
* Berdly already asked me...Wait for input
"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0"
);
global.msg[4] = stringsetloc(
Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input
"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0"
);
global.msg[5] = stringsetloc(
Face 4* I'll ask if you're sure!

Not yet Yes. Ask.Choice type 1
"\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0"
);
global.msg[6] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_47_0"
);
break; case 101: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message
"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0"
);
break; case 102: global.msg[0] = stringsetloc(
Face 0* Do you wanna be partners?
Not yet YesChoice type 1
"\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0"
);
global.msg[1] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_65_0"
);
break; case 103: if (global.choice == 1) { global.msg[0] = stringsetloc(
Face 0* OK,Delay 11 I'll ask!Wait for input
"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0"
);
global.msg[1] = stringsetloc(
* Miss Alphys!Delay 11
* Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message
"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0"
);
with (obj_classscene) con = 20; } if (global.choice == 0) global.msg[0] = stringsetloc(
Face 4* Umm,Delay 11 OK.Delay 11
* You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message
"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0"
);
break; case 104: global.msg[0] = stringsetloc(
Face 0* Alright.Delay 11
* Let's get this over with.Wait for input
"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0"
);
global.msg[1] = stringsetloc(
* We'll get more chalk.Delay 11
* Mosey back to class.Delay 11
* And then,Delay 11 Kris...Wait for input
"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0"
);
global.msg[2] = stringsetloc(
Face 2* YOU'LL do our project.Wait for input
"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0"
);
global.msg[3] = stringsetloc(
* How's that sound?

Good BadChoice type 1
"* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0"
);
global.msg[4] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_86_0"
);
break; case 105: global.msg[0] = stringsetloc(
Close MessageClose Message
" %%", "scr_text_slash_scr_text_gml_90_0"
);
break; case 110: global.choicemsg[0] = stringsetloc(
#Yes
"#Yes", "scr_text_slash_scr_text_gml_92_0"
);
global.choicemsg[1] = stringsetloc(
#No
"#No", "scr_text_slash_scr_text_gml_93_0"
);
global.choicemsg[2] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_96_0"
);
global.choicemsg[3] = stringsetloc(
" ", "scr_text_slash_scr_text_gml_97_0"
);
if (global.flag[100 got_glowshard] == 0) { global.msg[0] = stringsetloc(
* (There's something glowing inside.)Wait for input
"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0"
);
global.msg[1] = stringsetloc(
* (Take it?)Wait for input
"* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0"
);
global.msg[2] = stringsetloc(
Choice type 2
" \\C2", "scr_text_slash_scr_text_gml_100_0"
);
} else { global.msg[0] = stringsetloc(
* (It's dark inside.)Wait for inputClose Message
"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0"
);
} break; case 111: ...
(global.msc);
8
    with (d_make())
9
        side = 0;
10
    myinteract = 4;
11
}
12
if (myinteract == 4 && !d_ex())
13
    myinteract = 10;
14
if (myinteract == 10)
15
{
16
    codeentry = instance_create(x, y, obj_codeentry);
17
    with (codeentry)
18
    {
19
        side = 0;
20
        numcount = 3;
21
        noquit = true;
22
        correctcode[0] = 2;
23
        correctcode[1] = 1;
24
        correctcode[2] = 3;
25
        if (room == room_dw_puzzlecloset_2)
26
        {
27
            numcount = 4;
28
            correctcode[0] = 1;
29
            correctcode[1] = 2;
30
            correctcode[2] = 2;
31
            correctcode[3] = 5;
32
        }
33
        if (room == room_dw_puzzlecloset_3)
34
        {
35
            numcount = 6;
36
            correctcode[0] = 0;
37
            correctcode[1] = 0;
38
            correctcode[2] = 0;
39
            correctcode[3] = 0;
40
            correctcode[4] = 0;
41
            correctcode[5] = 0;
42
        }
43
    }
44
    timer = 0;
45
    myinteract = 11;
46
}
47
if (myinteract == 11)
48
{
49
    if (codeentry.result != -1)
50
    {
51
        timer++;
52
        if (timer == 1)
53
        {
54
            if (codeentry.result == -2)
55
            {
56
                with (codeentry)
57
                    instance_destroy();
58
                timer = 0;
59
                myinteract = 30;
60
            }
61
        }
62
        if (timer == 30)
63
        {
64
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
65
            if (codeentry.result == 0)
66
            {
67
                msgsetloc(0, 
* (...Delay 11 wrong combination!)Wait for inputClose Message
"* (..^1. wrong combination!)/%", "obj_dw_puzzlecloset_dooriel_slash_Step_0_gml_50_0"
);
68
                myinteract = 30;
69
                if (room == room_dw_puzzlecloset_1)
70
                {
71
                    with (obj_dw_puzzlecloset_1_consolesequence)
72
                    {
73
                        if (con == -1)
74
                            con = 0;
75
                    }
76
                    if (global.flag[1133 parent_lock_1_start] == 0)
77
                    {
78
                        global.flag[1133 parent_lock_1_start] = 1;
79
                        screenon = 1;
80
                    }
81
                    if (!i_ex(obj_puzzlecloset_tvturnon))
82
                    {
83
                        if (codeentry.entrystring == "123" || codeentry.entrystring == "123" || codeentry.entrystring == "132" || codeentry.entrystring == "231" || codeentry.entrystring == "312" || codeentry.entrystring == "321")
84
                        {
85
                            global.flag[1262 parent_lock_1_close]++;
86
                            if (resultcheck == 0)
87
                                resultcheck = 1;
88
                            if (global.flag[1262 parent_lock_1_close] >= 2)
89
                                resultcheck = 5;
90
                        }
91
                    }
92
                }
93
                if (room == room_dw_puzzlecloset_2)
94
                {
95
                    if (codeentry.entrystring == "1252" || codeentry.entrystring == "1522" || codeentry.entrystring == "2125" || codeentry.entrystring == "2152" || codeentry.entrystring == "2215" || codeentry.entrystring == "2251" || codeentry.entrystring == "2512" || codeentry.entrystring == "2521" || codeentry.entrystring == "5122" || codeentry.entrystring == "5212" || codeentry.entrystring == "5221")
96
                    {
97
                        if (resultcheck == 0)
98
                            resultcheck = 1;
99
                    }
100
                }
101
            }
102
            else
103
            {
104
                msgsetloc(0, 
* (You entered the numbers knowingly.)Wait for inputClose Message
"* (You entered the numbers knowingly.)/%", "obj_dw_puzzlecloset_dooriel_slash_Step_0_gml_55_0"
);
105
                myinteract = 50;
106
            }
107
            with (codeentry)
108
                instance_destroy();
109
            with (d_make())
110
            {
111
                side = 0;
112
                if (other.resultcheck == 1)
113
                    stay = 10;
114
            }
115
            timer = 0;
116
        }
117
    }
118
}
119
if (myinteract == 30 && !d_ex())
120
    myinteract = 99;
121
if (myinteract == 50 && !d_ex())
122
{
123
    if (room == room_dw_puzzlecloset_1)
124
        global.flag[1094 parent_lock_1] = 1;
125
    if (room == room_dw_puzzlecloset_2)
126
        global.flag[1095 parent_lock_2] = 1;
127
    if (room == room_dw_puzzlecloset_3)
128
        global.flag[1231 parent_lock_3_done] = 1;
129
    with (
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, sprite_index))
130
    {
131
        image_blend = c_black;
132
        depth = 1000050;
133
    }
134
    timer = 0;
135
    ribbickleave = 1;
136
    open = 1;
137
    myinteract++;
138
}
139
if (myinteract == 99)
140
{
141
    if (screenon == 1)
142
    {
143
        screenon = 2;
144
        with (obj_b3bs_console)
145
        {
146
            global.flag[1133 parent_lock_1_start] = 1;
147
            with (tv2)
148
                turnon = 1;
149
            with (tv1)
150
                scr_delay_var("turnon", 1, 3);
151
            with (tv3)
152
                scr_delay_var("turnon", 1, 6);
153
            snd = snd_play_x(snd_tv_poweron, 0.2, 0.5);
154
            snd_volume(snd, 0, 15);
155
            snd = snd_play_x(snd_tv_poweron, 0.4, 2);
156
            snd_volume(snd, 0, 15);
157
        }
158
    }
159
    buffer = 3;
160
    myinteract = 0;
161
    if (resultcheck == 1 || (resultcheck == 5 && global.flag[1133 parent_lock_1_start] == 1 && instance_number(obj_board_grabbablegrass) <= 4 && obj_dw_puzzlecloset_1_solidarea.everpressed))
162
    {
163
        global.interact = 1;
164
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("ralsei");
165
        msgsetloc(0, 
Face d* ...Delay 11 hmm...Delay 11 I feel like that was close,Delay 11 but...Wait for inputClose Message
"\\Ed* ..^1. hmm..^1. I feel like that was close^1, but.../%", "obj_dw_puzzlecloset_dooriel_slash_Step_0_gml_259_0"
);
166
        if (resultcheck == 5)
167
        {
168
            
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("ralsei");
169
            msgsetloc(0, 
Face d* Hmm...Delay 11 1,Delay 112,Delay 11 and 3 seem like the right numbers,Delay 11 but...Wait for input
"\\Ed* Hmm..^1. 1^1,2^1, and 3 seem like the right numbers^1, but.../", "obj_dw_puzzlecloset_dooriel_slash_Step_0_gml_207_0"
);
170
            msgnextloc(
Face E* (Is the order...Delay 11 different somehow?...)Wait for inputClose Message
"\\EE* (Is the order..^1. different somehow?...)/%", "obj_dw_puzzlecloset_dooriel_slash_Step_0_gml_208_0"
);
171
        }
172
        d_make();
173
        resultcheck = 2;
174
    }
175
    else
176
    {
177
        global.interact = 0;
178
    }
179
}
180
if (resultcheck == 2 && !d_ex())
181
{
182
    resultcheck = 3;
183
    global.interact = 0;
184
}
185
if (ribbickleave == 1)
186
{
187
    timer++;
188
    if (timer == 1)
189
    {
190
        with (obj_npc_room)
191
        {
192
            if (sprite_index == spr_ribbick_Idle)
193
            {
194
                other.ribbick = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(x, y, sprite_index);
195
                other.ribbick.depth = depth;
196
                instance_destroy();
197
            }
198
        }
199
        if (!i_ex(ribbick))
200
        {
201
        }
202
    }
203
    if (timer == 15)
204
    {
205
        with (ribbick)
206
        {
207
            
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("image_alpha", 1, 0, 45, 2, "out");
208
            
scr_lerpvar
scr_lerpvar

function
scr_lerpvar()
{ if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar; } function scr_lerpvar_respect() { if (argument_count < 6) ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else ___lerpvar =
scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true; return ___lerpvar; }
("x", x, x - 120, 45, 2, "in");
209
            
scr_doom
scr_doom

function
scr_doom(arg0, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; } }
(id, 45);
210
        }
211
    }
212
}