Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_puzzlecloset_1_consolesequence_Draw_0

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1
shineindex += 0.05;
2
if (con == 0)
3
    draw_sprite_ext(spr_shine, round(shineindex) / 2, x + 6, y - 4, 2, 2, 0, c_white, 0.25 + abs(sin(shineindex / 5)));