Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_dw_points_get_display_Draw_0

(view raw script w/o annotations or w/e)
1
timer++;
2
if (timer >= 30)
3
    instance_destroy();
4
if (amount <= 0)
5
    exit;
6
draw_set_color(c_white);
7
var gridx = round(x / 2) * 2;
8
var gridy = round(y / 2) * 2;
9
draw_set_halign(fa_center);
10
draw_set_valign(fa_middle);
11
var signer = "+";
12
draw_set_font(fnt_8bit);
13
draw_set_color(c_black);
14
draw_text(gridx - 2, gridy, signer + string(amount));
15
draw_text(gridx - 2, gridy - 2, signer + string(amount));
16
draw_text(gridx - 2, gridy + 2, signer + string(amount));
17
draw_text(gridx + 2, gridy, signer + string(amount));
18
draw_text(gridx + 2, gridy - 2, signer + string(amount));
19
draw_text(gridx + 2, gridy + 2, signer + string(amount));
20
draw_text(gridx, gridy, signer + string(amount));
21
draw_text(gridx, gridy - 2, signer + string(amount));
22
draw_text(gridx, gridy + 2, signer + string(amount));
23
draw_set_color(c_white);
24
draw_text(gridx, gridy, signer + string(amount));
25
draw_set_halign(fa_left);
26
draw_set_valign(fa_top);
27
draw_set_color(c_white);