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1
|
ossafe_fill_rectangle_color(0, 80, room_width, 240, wall_dark, wall_dark, wall_light, wall_light, 0);
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|
2
|
timer++;
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|
3
|
xadj -= 1;
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|
4
|
if (xadj < -80)
|
|
5
|
xadj = 0;
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|
6
|
yadj += 1;
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|
7
|
if (yadj > 88)
|
|
8
|
yadj = 0;
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|
9
|
for (var i = 0; i < 11; i++)
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|
10
|
{
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|
11
|
var __x = (xadj + (i * 40)) - 80 - 120;
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|
12
|
var __y = -40 + yadj + (44 * i);
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|
13
|
var amt = __y / 220;
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|
14
|
amt = clamp(amt, 0, 1);
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|
15
|
var colorSet = merge_color(#66839D, #8CB497, amt);
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|
16
|
var alph = 1 - (__y / 500);
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|
17
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x, __y, 2, 2, 0, colorSet, alph);
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|
18
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 720, __y, 2, 2, 0, colorSet, alph);
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|
19
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 1440, __y, 2, 2, 0, colorSet, alph);
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|
20
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40, __y, 2, 2, 0, colorSet, alph * 0.25);
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|
21
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 720, __y, 2, 2, 0, colorSet, alph * 0.25);
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|
22
|
draw_sprite_ext(spr_dw_green_room_bg_fx_wallrow, 0, __x + 40 + 1440, __y, 2, 2, 0, colorSet, alph * 0.25);
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|
23
|
}
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|
24
|
draw_set_color(c_black);
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|
25
|
ossafe_fill_rectangle(0, 240, room_width, room_height, 0);
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|
26
|
draw_set_color(c_white);
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|
27
|
draw_set_color(#F4B688);
|
|
28
|
ossafe_fill_rectangle(0, 240, room_width, room_height, 0);
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|
29
|
draw_set_color(c_white);
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|
30
|
gpu_set_blendenable(false);
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|
31
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
32
|
draw_set_alpha(0);
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|
33
|
ossafe_fill_rectangle(0, 0, room_width, 239, 0);
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|
34
|
draw_set_alpha(1);
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|
35
|
gpu_set_blendenable(true);
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|
36
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
37
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
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|
38
|
gpu_set_alphatestenable(true);
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|
39
|
var base_x = camerax() / 2;
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|
40
|
var base_y = (cameray() / 2) + 42;
|
|
41
|
var _angle = 40;
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|
42
|
var _x_offset = -100;
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|
43
|
var _y_offset = -140;
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|
44
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 60 + _x_offset, base_y + 540 + _y_offset, 150, 50, _angle, grad_a, 1);
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|
45
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 660 + _x_offset, base_y + 540 + _y_offset, 120, 50, _angle, grad_a, 1);
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|
46
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 164 + _x_offset, base_y + 550 + _y_offset, 150, 14, _angle, grad_b, 1);
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|
47
|
gpu_set_alphatestenable(false);
|
|
48
|
gpu_set_blendmode(bm_normal);
|
|
49
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 195 + _x_offset, base_y + 422 + _y_offset, 34, 2, _angle, blend_a, 0.5);
|
|
50
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 237 + _x_offset, base_y + 646 + _y_offset, 122, 2, _angle, blend_a, 0.5);
|
|
51
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 171 + _x_offset, base_y + 542 + _y_offset, 90, 1, _angle, blend_b, 0.5);
|
|
52
|
draw_sprite_ext(spr_pixel_white, 0, base_x + 251 + _x_offset, base_y + 548 + _y_offset, 86, 1, _angle, blend_b, 0.5);
|
|
53
|
draw_set_color(c_black);
|
|
54
|
ossafe_fill_rectangle(0, 0, room_width, 80, 0);
|
|
55
|
ossafe_fill_rectangle(0, 360, room_width, room_height, 0);
|
|
56
|
draw_set_color(c_white);
|