Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_gameshow_screen_lava_Step_0

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if (event_chase_active)
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{
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    runner_anim += runner_anim_speed;
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    event_x_pos -= (bg_speed_max - event_run_speed);
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    var tenna_pos = (camerax() + (view_wport[0] / 2)) - 20;
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    var runner_pos = camerax() + event_x_pos;
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    if (!event_speed_up)
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    {
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        if (abs(tenna_pos - runner_pos) <= 60 && abs(tenna_pos - runner_pos) > 20)
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        {
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            event_run_speed = 3;
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            runner_anim_speed = 0.2;
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        }
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    }
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    if (abs(tenna_pos - runner_pos) <= 20)
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    {
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        event_chase_active = false;
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        if (event_mode == "battle")
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            runner_sprite = 734;
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        event_start();
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    }
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}