|
1
|
siner = 0;
|
|
2
|
star[0] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (503, 145, spr_dw_changing_room_stars);
|
|
3
|
star[1] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (547, 112, spr_dw_changing_room_stars);
|
|
4
|
star[1].image_index = 1;
|
|
5
|
star[2] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (614, 156, spr_dw_changing_room_stars);
|
|
6
|
star[2].image_index = 2;
|
|
7
|
star[3] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (702, 153, spr_dw_changing_room_stars);
|
|
8
|
star[3].image_index = 3;
|
|
9
|
for (var i = 0; i < array_length_1d(star); i++)
|
|
10
|
{
|
|
11
|
with (star[i])
|
|
12
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
13
|
}
|
|
14
|
star_event = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1027) == 0;
|
|
15
|
if (star_event)
|
|
16
|
{
|
|
17
|
floor_cover = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (640, 200, spr_dw_changing_room_floor_cover);
|
|
18
|
with (floor_cover)
|
|
19
|
depth = 98000;
|
|
20
|
loose_star = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (665, 120, spr_dw_changing_room_star);
|
|
21
|
loose_star.depth = floor_cover.depth - 10;
|
|
22
|
}
|
|
23
|
star_fall = false;
|
|
24
|
star_fall_timer = 0;
|
|
25
|
entered_zone = false;
|