Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_ch3_teevie_keyboard_tile_Draw_0

(view raw script w/o annotations or w/e)
1
draw_sprite_ext(spr_dw_teevie_keyboard_tile, tile_index, x, y, 1, 1, 0, image_blend, image_alpha);
2
draw_sprite_ext(spr_ch2_keyboard_tile_text, char_sprite_index, x, y + char_y_offset, 2, 2, 0, image_blend, image_alpha);