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gml_Object_obj_dw_ch3_b3bs_trashcan_Other_10

(view raw script w/o annotations or w/e)
1
with (obj_darkcontroller)
2
    charcon = 0;
3
global.msc = 0;
4
global.typer = 5;
5
if (global.darkzone == 1)
6
    global.typer = 6;
7
global.fc = 0;
8
global.fe = 0;
9
global.interact = 1;
10
image_index = 1;
11
var trashstart = stringsetloc(
* (You dug through the trash...)Wait for input
"* (You dug through the trash...)/", "obj_dw_ch3_b3bs_trashcan_slash_Other_10_gml_13_0"
);
12
if (itemtype == "nothing")
13
{
14
    if (global.flag[itemflag] == 0)
15
        snd_play(snd_locker);
16
    global.flag[itemflag] = 1;
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}
18
if (itemtype != "special")
19
{
20
    if (global.flag[itemflag] >= 1)
21
    {
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        msgset(0, trashstart);
23
        msgnextloc(
* (And found trash!)Wait for inputClose Message
"* (And found trash!)/%", "obj_dw_ch3_b3bs_trashcan_slash_Other_10_gml_20_0"
);
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    }
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    else
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    {
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        snd_play(snd_locker);
28
        msgset(0, trashstart);
29
        if (itemtype != "points")
30
        {
31
            var itemgetstring = 
scr_itemget_anytype_text
scr_itemget_anytype_text

function
scr_itemget_anytype_text()
{ noroom = 0;
scr_itemget_anytype(argument[0], argument[1]);
var itemgetstring = ""; itemname = "NULL"; itemtypename = "NULL"; var _itemtype = argument1; var _itemid = argument0; if (_itemtype == "armor") {
scr_armorinfo(_itemid);
itemname = armornametemp; itemtypename = stringsetloc(
ARMORs
"ARMORs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_22_0"
);
} else if (_itemtype == "weapon") {
scr_weaponinfo(_itemid);
itemname = weaponnametemp; itemtypename = stringsetloc(
WEAPONs
"WEAPONs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_29_0"
);
} if (_itemtype == "item") {
scr_iteminfo(_itemid);
itemname = itemnameb; itemtypename = stringsetloc(
ITEMs
"ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_36_0"
);
if (_pocketed) itemtypename = stringsetloc(
STORAGE
"STORAGE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_38_0"
);
} if (_itemtype == "key") {
scr_keyiteminfo(_itemid);
itemname = tempkeyitemname; itemtypename = stringsetloc(
KEY ITEMs
"KEY ITEMs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_44_0"
);
} if (_itemtype == "money") { noroom = 0; global.gold += _itemid; itemtypename = stringsetloc(
MONEY HOLE
"MONEY HOLE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_51_0"
);
itemname = string(_itemid) + stringsetloc(
Dark Dollars
" Dark Dollars", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_52_0"
);
} if (_itemtype == "points") { noroom = 0; global.flag[1044 points] += _itemid; if (global.flag[1044 points] > 9999) global.flag[1044 points] = 9999; itemtypename = stringsetloc(
SCORE
"SCORE", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_63_0"
);
itemname = string(_itemid) + stringsetloc(
POINTs
" POINTs", "scr_itemget_anytype_text_slash_scr_itemget_anytype_text_gml_64_0"
);
} if (noroom == 0) itemgetstring = stringsetsubloc("* (\\cY~1\\cW was added to your \\cY~2\\cW.)", itemname, itemtypename, "obj_treasure_room_slash_Other_10_gml_76_0"); else itemgetstring = stringsetsubloc("* (You have too many \\cY~2\\cW to take \\cY~1\\c0.)", itemname, itemtypename, "obj_treasure_room_slash_Other_10_gml_83_0"); if (argument_count >= 3) itemgetstring += argument[2]; else itemgetstring += "/%"; return itemgetstring; }
(itemidchest, itemtype);
32
            msgnext(itemgetstring);
33
            if (noroom == 0)
34
                global.flag[itemflag] = 1;
35
            else
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                close = 1;
37
        }
38
        else
39
        {
40
            global.flag[itemflag] = 1;
41
            msgnextsubloc("* (And found ~1 POINTs!)/%", string(itemidchest), "obj_dw_ch3_b3bs_trashcan_slash_Other_10_gml_44_0");
42
            makepoints = 1;
43
        }
44
    }
45
    myinteract = 3;
46
    mydialoguer = instance_create(0, 0, obj_dialoguer);
47
    talked += 1;
48
}
49
else if (room == room_dw_b3bs_watercooler || room == room_dw_b3bs_rabbick_b)
50
{
51
    itemtype = "not special";
52
    talked += 1;
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    global.flag[itemflag] = 1;
54
    
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "tenna") { global.typer = 80; if (global.fighting == 1) global.typer = 81; } if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; ...
("no_name");
55
    msgset(0, trashstart);
56
    msgnextloc(
* ...and found a switch!Wait for inputClose Message
"* ...and found a switch!/%", "obj_dw_ch3_b3bs_trashcan_slash_Other_10_gml_46_0"
);
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    mydialoguer = instance_create(0, 0, obj_dialoguer);
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    myinteract = 3;
59
}