Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_blacksmoke_Create_0

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1
type = 0;
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timer = 0;
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init = 0;
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if (global.chapter == 3)
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{
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    if (room == room_town_krisyard_dark)
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        type = 1;
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    if (room == room_town_shelter)
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        type = 2;
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}