Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw_b3bs_rouxls_lanina_elninapondprogress_Draw_0

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1
var watertile = 2186;
2
if (room == room_dw_b3bs_rouxls_lanina)
3
    watertile = 3460;
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animindex += 0.125;
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image_blend = #4CFF00;
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draw_self();
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chromakey_mask_begin(65356, 5);
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draw_self();
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image_blend = c_white;
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chromakey_mask_end();
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chromakey_on();
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draw_sprite_tiled_ext(watertile, animindex, x, y, 2, 2, c_white, 1);
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chromakey_off();