Deltarune (Chapter 3) script viewer

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gml_Object_obj_dw__backstagelight_Create_0

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1
timer = 0;
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timerrate = 1;
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particletimer = irandom(9);
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depth = 950000;
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if (room == room_dw_teevie_stealth_d)
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    depth = 999999;
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lightpos = 180;
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type = 0;
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movetype = 0;
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detecttype = 0;
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wally = 240;
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image_xscale = 1;
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image_yscale = 1;
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movespeed = 100;
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rate = 16;
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alerted = 0;
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alerter = -1;
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drawlamp = true;
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range = 10;
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xrange = 10;
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amplitude = 10;
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premove = 0;
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givepoints = 1;
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pointsbuffer = 0;
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framecount = 0;
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image_blend = #B35B2D;
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mt1off = 60;
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special = false;
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extflag = "";
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drawparts = drawlamp;