Deltarune (Chapter 3) script viewer

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gml_Object_obj_dozer_parts_Draw_0

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1
if (do_shadow)
2
    draw_sprite_ext(spr_susiezilla_shadowSpot, 0, x - 12, ground, 1, 1, 0, c_black, 0.5);
3
if (!flash || (timer % 4) < 2)
4
    draw_self();