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6
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alarm[2] = 15; gml_Object_obj_doorX_musfade_Alarm_2.gml
global.entrance = 24;
instance_create(0, 0, obj_persistentfadein);
event_user(7);
if (room == room_castle_tutorial)
room_goto(room_dw_castle_town);
if (room == room_town_krisyard)
room_goto(room_torhouse );
if (room == room_torhouse)
room_goto(room_town_krisyard );
if (room == room_town_school)
room_goto(room_schoollobby );
if (room == room_schoollobby)
room_goto(room_town_school );
if (global.chapter >= 2)
{
if (room == room_dw_castle_town)
room_goto(room_shop1 );
}
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