Deltarune (Chapter 3) script viewer

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gml_Object_obj_doorC_Alarm_2

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1
global.entrance = 3;
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instance_create(0, 0, obj_persistentfadein);
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event_user(7);
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if (global.chapter == 3)
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{
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    if (room == room_town_krisyard_dark)
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    {
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        room_goto(room_town_church );
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        exit;
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    }
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}
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room_goto(room_next(room_next(room)));