Deltarune (Chapter 3) script viewer

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gml_Object_obj_diagonal_bullet_Create_0

(view raw script w/o annotations or w/e)
1
timer = 0;
2
con = 0;
3
image_alpha = 0;
4
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
5
destroyonhit = 0;