Deltarune (Chapter 3) script viewer

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gml_Object_obj_darkfountain_Create_0

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siner = 0;
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bgsiner = 0;
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siner = 100;
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colcol = 0;
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hscroll = 0;
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eyebody = 1;
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adjust = 0;
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slowdown = 0;
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nowcolor = c_lime;
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function change_fountain_color(arg0)
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{
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    if (room == room_cc_fountain)
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    {
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        __background_set_colour(arg0);
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        nowcolor = arg0;
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    }
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    else if (global.chapter == 2)
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    {
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        if (room == room_dw_mansion_fountain)
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        {
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            fountainbg.image_blend = arg0;
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            nowcolor = arg0;
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        }
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    }
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}