Deltarune (Chapter 3) script viewer

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gml_Object_obj_confetti_Step_0

(view raw script w/o annotations or w/e)
1
if (speed < 5)
2
    friction = 0.4;
3
if (speed < 2)
4
    fallspeed = 
scr_movetowards
scr_movetowards

function
scr_movetowards(arg0, arg1, arg2)
{ if (arg0 == arg1) return arg0; else if (arg0 > arg1) return max(arg0 - arg2, arg1); else return min(arg0 + arg2, arg1); } function scr_obj_movetowards_obj(arg0, arg1, arg2 = 0, arg3 = 0) { scr_obj_movetowards_point(arg0.x + arg2, arg0.y + arg3, arg1); } function scr_obj_movetowards_point(arg0, arg1, arg2) { var _distance = point_distance(x, y, arg0, arg1); if (arg2 >= _distance) { x = arg0; y = arg1; } else { var _direction = point_direction(x, y, arg0, arg1); x += lengthdir_x(arg2, _direction); y += lengthdir_y(arg2, _direction); } }
(fallspeed, 2, 0.1);
5
y += fallspeed;
6
x += (sin(siner / 15) * (fallspeed / 2));
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siner++;
8
image_speed = 1 + (speed / 15);