Deltarune (Chapter 3) script viewer

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gml_Object_obj_confetti_overworld_Other_10

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1
if (i_ex(shadow) || !airborne)
2
    exit;
3
shadow = instance_create(x, y, obj_marker);
4
shadow.image_blend = c_black;
5
shadow.sprite_index = sprite_index;
6
shadow.depth = maxDepth + 1;
7
shadow.image_xscale = 2;
8
shadow.image_yscale = 2;