Deltarune (Chapter 3) script viewer

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gml_Object_obj_clovertail_Create_0

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1
con = 0;
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timer = 0;
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shottimer = 0;
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siner = 0;
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sineradd = random(0.1) + 0.95;
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vsiner = 0;
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destroytimer = 0;
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grazed = 0;
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grazepoints = 1;
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timepoints = 1;
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target = -1;
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grazetimer = 0;
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element = "none";
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dont = 1;
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inv = 120;
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if (instance_exists(obj_clubsenemy))
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    damage = global.monsterat[obj_clubsenemy.myself] * 5;