Deltarune (Chapter 3) script viewer

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gml_Object_obj_chef_laser_easteregg1_Step_0

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1
timer++;
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if (timer == timermax)
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{
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    anim = instance_create(x, y, obj_animation);
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    anim.sprite_index = spr_realisticexplosion;
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    anim.image_alpha = 0;
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    snd_play_x(snd_explosion_firework_bc, 0.4, 1);
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    instance_create(x, y, obj_shake);
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    instance_destroy();
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}