|
1
|
if (con == 0)
|
|
2
|
{
|
|
3
|
if (froze == 0)
|
|
4
|
{
|
|
5
|
animindex += 0.25;
|
|
6
|
facing = walkcycle;
|
|
7
|
if (animindex >= 2 && animindex <= 6)
|
|
8
|
{
|
|
9
|
if (walkcycle == 0)
|
|
10
|
hspeed = lerp(hspeed, -4, 0.25);
|
|
11
|
if (walkcycle == 1)
|
|
12
|
hspeed = lerp(hspeed, 4, 0.25);
|
|
13
|
}
|
|
14
|
else
|
|
15
|
{
|
|
16
|
hspeed = lerp(hspeed, 0, 0.5);
|
|
17
|
}
|
|
18
|
if (animindex < 1)
|
|
19
|
{
|
|
20
|
if (x < leftrange)
|
|
21
|
walkcycle = 1;
|
|
22
|
if (x > rightrange)
|
|
23
|
walkcycle = 0;
|
|
24
|
}
|
|
25
|
var radius = 120;
|
|
26
|
if (global.plot <= 128)
|
|
27
|
radius = 240;
|
|
28
|
var detectmod = 60;
|
|
29
|
if (facing == 0)
|
|
30
|
detectmod = -detectmod;
|
|
31
|
var inst = collision_rectangle((x - radius) + detectmod, y - (radius * 0.5), x + radius + detectmod, y + (radius * 0.5), obj_mainchara, 0, 0);
|
|
32
|
if (!i_ex(inst))
|
|
33
|
inst = collision_rectangle((x - radius) + detectmod, y - (radius * 0.5), x + radius + detectmod, y + (radius * 0.5), obj_caterpillarchara, 0, 0);
|
|
34
|
if (i_ex(inst))
|
|
35
|
{
|
|
36
|
snd_play(snd_b);
|
|
37
|
excl = instance_create((x - 40) + (facing * 80), y - 160, obj_excblcon);
|
|
38
|
con = -1;
|
|
39
|
var pausetime = 5;
|
|
40
|
scr_lerpvarscr_lerpvar
function scr_lerpvar()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
return ___lerpvar;
}
function scr_lerpvar_respect()
{
if (argument_count < 6)
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3]);
else
___lerpvar = scr_lerpvar_instance(id, argument[0], argument[1], argument[2], argument[3], argument[4], argument[5]);
___lerpvar.respectglobalinteract = true;
return ___lerpvar;
} ("hspeed", hspeed, 0, pausetime);
|
|
41
|
scr_delay_var("con", 1, pausetime);
|
|
42
|
}
|
|
43
|
if (global.interact != 0 && con == 0)
|
|
44
|
{
|
|
45
|
froze = true;
|
|
46
|
memspeed = speed;
|
|
47
|
memhspeed = hspeed;
|
|
48
|
memvspeed = vspeed;
|
|
49
|
memimage_speed = image_speed;
|
|
50
|
speed = 0;
|
|
51
|
hspeed = 0;
|
|
52
|
vspeed = 0;
|
|
53
|
image_speed = 0;
|
|
54
|
}
|
|
55
|
}
|
|
56
|
if (froze == true)
|
|
57
|
{
|
|
58
|
if (global.interact == 0)
|
|
59
|
{
|
|
60
|
froze = false;
|
|
61
|
speed = memspeed;
|
|
62
|
hspeed = memhspeed;
|
|
63
|
vspeed = memvspeed;
|
|
64
|
image_speed = memimage_speed;
|
|
65
|
}
|
|
66
|
}
|
|
67
|
}
|
|
68
|
if (con == -1)
|
|
69
|
{
|
|
70
|
if (!froze)
|
|
71
|
{
|
|
72
|
if (animindex > 1)
|
|
73
|
animindex += 0.25;
|
|
74
|
}
|
|
75
|
}
|
|
76
|
if (con == 1)
|
|
77
|
{
|
|
78
|
if (froze == 0)
|
|
79
|
{
|
|
80
|
animindex += 0.25;
|
|
81
|
targx = x;
|
|
82
|
targy = y;
|
|
83
|
if (i_ex(obj_mainchara))
|
|
84
|
{
|
|
85
|
targx = obj_mainchara.x + 19;
|
|
86
|
targy = obj_mainchara.y + 70;
|
|
87
|
}
|
|
88
|
if (speed < 8)
|
|
89
|
speed = lerp(speed, 8, 0.25);
|
|
90
|
move_towards_point(targx, targy, speed);
|
|
91
|
if (global.interact != 0)
|
|
92
|
{
|
|
93
|
froze = 1;
|
|
94
|
memspeed = speed;
|
|
95
|
speed = 0;
|
|
96
|
}
|
|
97
|
var inst = collision_rectangle(x - 50, y - 14, x + 50, y + 14, obj_mainchara, 0, 0);
|
|
98
|
if (!i_ex(inst))
|
|
99
|
inst = collision_rectangle(x - 50, y - 14, x + 50, y + 14, obj_caterpillarchara, 0, 0);
|
|
100
|
if (i_ex(inst))
|
|
101
|
{
|
|
102
|
global.interact = 1;
|
|
103
|
debug_print("gotcha");
|
|
104
|
speed = 0;
|
|
105
|
con = 2;
|
|
106
|
}
|
|
107
|
if (targx < x)
|
|
108
|
facing = 0;
|
|
109
|
else
|
|
110
|
facing = 1;
|
|
111
|
}
|
|
112
|
else if (global.interact == 0)
|
|
113
|
{
|
|
114
|
froze = 0;
|
|
115
|
speed = memspeed;
|
|
116
|
}
|
|
117
|
}
|
|
118
|
if (con == 2)
|
|
119
|
{
|
|
120
|
var cont = 0;
|
|
121
|
if (animindex > 2)
|
|
122
|
animindex += 0.25;
|
|
123
|
else
|
|
124
|
cont = 1;
|
|
125
|
if (cont == 1)
|
|
126
|
{
|
|
127
|
if (facing == 0)
|
|
128
|
global.facing = 1;
|
|
129
|
else
|
|
130
|
global.facing = 3;
|
|
131
|
con = 3;
|
|
132
|
}
|
|
133
|
}
|
|
134
|
if (con == 3)
|
|
135
|
{
|
|
136
|
var normal = true;
|
|
137
|
if (room == room_dw_b3bs_zapper_a && global.plot <= 128)
|
|
138
|
{
|
|
139
|
normal = false;
|
|
140
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("Zapper");
|
|
141
|
if (global.flag[1051 times_admitted_cheat] == 0)
|
|
142
|
msgsetloc(0, * What the -- you's ain't allowed in here!Wait for inputClose Message"* What the -- you's ain't allowed in here!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_171_0" );
|
|
143
|
else
|
|
144
|
msgsetloc(0, * Ooo what the!Wait for inputClose Message"* Ooo what the!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_175_0" );
|
|
145
|
d_make();
|
|
146
|
con = 41;
|
|
147
|
}
|
|
148
|
if (room == room_dw_b3bs_zapper_c)
|
|
149
|
{
|
|
150
|
normal = false;
|
|
151
|
global.msc = 1312;
|
|
152
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
153
|
d_make();
|
|
154
|
con = 50;
|
|
155
|
}
|
|
156
|
if (normal)
|
|
157
|
{
|
|
158
|
global.msc = 1280;
|
|
159
|
scr_textscr_text
function scr_text(arg0)
{
switch (arg0)
{
case 0:
break;
case 10:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_8_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_9_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_12_0_b" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_13_0_b" );
global.msg[0] = stringsetloc(* You really didn't want to throw it away.Wait for input"* You really didn't want to throw it away./", "scr_text_slash_scr_text_gml_12_0" );
global.msg[1] = stringsetloc(* Throw it away anyway?Wait for input"* Throw it away anyway?/", "scr_text_slash_scr_text_gml_13_0" );
global.msg[2] = stringsetloc(Choice type 2 "\\C2 ", "scr_text_slash_scr_text_gml_14_0" );
if (global.chapter >= 2)
msgsetloc(0, * You took it from your pocket.Delay 11 * You have a very,Delay 11 very,Delay 11 bad feeling about throwing it away.Wait for input"* You took it from your pocket^1.&* You have a \\cYvery^1, very^1, bad feeling\\c0 about throwing it away./", "scr_text_slash_scr_text_gml_19_0" );
break;
case 11:
if (global.choice == 0)
{
global.flag[466 junkball_dropped] = 1;
snd_play(snd_bageldefeat);
global.msg[0] = stringsetloc(* Hand shaking,Delay 11 you dropped the ball of junk on the ground.Wait for input"* Hand shaking^1, you dropped the ball of junk on the ground./", "scr_text_slash_scr_text_gml_20_0" );
global.msg[1] = stringsetloc(* It broke into pieces.Wait for input"* It broke into pieces./", "scr_text_slash_scr_text_gml_21_0" );
global.msg[2] = stringsetloc(* You felt bitter.Wait for inputClose Message"* You felt bitter./%", "scr_text_slash_scr_text_gml_22_0" );
script_execute(scr_litemshift, global.menucoord[1], 0);
for (var i = 0; i < 12; i += 1)
global.item[i] = 0;
for (var i = 0; i < 48; i += 1)
{
global.armor[i] = 0;
global.weapon[i] = 0;
}
}
else
{
global.msg[0] = stringsetloc(* You felt a feeling of relief.Wait for inputClose Message"* You felt a feeling of relief./%", "scr_text_slash_scr_text_gml_34_0" );
}
break;
case 100:
global.msg[0] = stringsetloc(* Hey, Kris!Delay 11 What's up?Delay 11 * Didja lose your pencil again?Wait for input"* Hey, Kris^1! What's up^1?&* Didja lose your pencil again?/", "scr_text_slash_scr_text_gml_39_0" );
global.msg[1] = stringsetloc(Face 4* Here,Delay 11 you want the candy-cane one or the one with lights on it?Wait for input"\\E4* Here^1, you want the candy-cane one or the one with lights on it?/", "scr_text_slash_scr_text_gml_40_0" );
global.msg[2] = stringsetloc(Face 1* Huh?Delay 11 * You want to be partners?Wait for input"\\E1* Huh^1?&* You want to be partners?/", "scr_text_slash_scr_text_gml_41_0" );
global.msg[3] = stringsetloc(Face 4* Ummm...Delay 11 Sorry...Delay 11 * Berdly already asked me...Wait for input"\\E4* Ummm..^1. Sorry..^1.&* Berdly already asked me.../", "scr_text_slash_scr_text_gml_42_0" );
global.msg[4] = stringsetloc(Face 0* But I could ask Ms. Alphys if we could make a group of 3!Wait for input"\\E0* But I could ask Ms. Alphys if we could make a group of 3!/", "scr_text_slash_scr_text_gml_43_0" );
global.msg[5] = stringsetloc(Face 4* I'll ask if you're sure!
Not yet Yes. Ask.Choice type 1 "\\E4* I'll ask if you're sure!& &Not yet Yes. Ask.\\C1 ", "scr_text_slash_scr_text_gml_44_0" );
global.msg[6] = stringsetloc( " ", "scr_text_slash_scr_text_gml_47_0" );
break;
case 101:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_51_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_52_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Yeah,Delay 11 I'm sure there's someone else you can ask!Wait for inputClose Message"\\E4* Yeah^1, I'm sure there's someone else you can ask!/%", "scr_text_slash_scr_text_gml_57_0" );
break;
case 102:
global.msg[0] = stringsetloc(Face 0* Do you wanna be partners? Not yet YesChoice type 1 "\\E0* Do you wanna be partners?&Not yet Yes\\C1 ", "scr_text_slash_scr_text_gml_62_0" );
global.msg[1] = stringsetloc( " ", "scr_text_slash_scr_text_gml_65_0" );
break;
case 103:
if (global.choice == 1)
{
global.msg[0] = stringsetloc(Face 0* OK,Delay 11 I'll ask!Wait for input"\\E0* OK^1, I'll ask!/", "scr_text_slash_scr_text_gml_69_0" );
global.msg[1] = stringsetloc(* Miss Alphys!Delay 11 * Umm,Delay 11 is it OK if we have a group of 3?Wait for inputClose Message"* Miss Alphys^1!&* Umm^1, is it OK if we have a group of 3?/%", "scr_text_slash_scr_text_gml_70_0" );
with (obj_classscene)
con = 20;
}
if (global.choice == 0)
global.msg[0] = stringsetloc(Face 4* Umm,Delay 11 OK.Delay 11 * You just keep doing your thing,Delay 11 Kris.Wait for inputClose Message"\\E4* Umm^1, OK^1.&* You just keep doing your thing^1, Kris./%", "scr_text_slash_scr_text_gml_75_0" );
break;
case 104:
global.msg[0] = stringsetloc(Face 0* Alright.Delay 11 * Let's get this over with.Wait for input"\\E0* Alright^1.&* Let's get this over with./", "scr_text_slash_scr_text_gml_80_0" );
global.msg[1] = stringsetloc(* We'll get more chalk.Delay 11 * Mosey back to class.Delay 11 * And then,Delay 11 Kris...Wait for input"* We'll get more chalk^1.&* Mosey back to class^1.&* And then^1, Kris.../", "scr_text_slash_scr_text_gml_81_0" );
global.msg[2] = stringsetloc(Face 2* YOU'LL do our project.Wait for input"\\E2* YOU'LL do our project./", "scr_text_slash_scr_text_gml_82_0" );
global.msg[3] = stringsetloc(* How's that sound?
Good BadChoice type 1 "* How's that sound?& &Good Bad\\C1 ", "scr_text_slash_scr_text_gml_83_0" );
global.msg[4] = stringsetloc( " ", "scr_text_slash_scr_text_gml_86_0" );
break;
case 105:
global.msg[0] = stringsetloc( Close MessageClose Message" %%", "scr_text_slash_scr_text_gml_90_0" );
break;
case 110:
global.choicemsg[0] = stringsetloc(#Yes"#Yes", "scr_text_slash_scr_text_gml_92_0" );
global.choicemsg[1] = stringsetloc(#No"#No", "scr_text_slash_scr_text_gml_93_0" );
global.choicemsg[2] = stringsetloc( " ", "scr_text_slash_scr_text_gml_96_0" );
global.choicemsg[3] = stringsetloc( " ", "scr_text_slash_scr_text_gml_97_0" );
if (global.flag[100 got_glowshard] == 0)
{
global.msg[0] = stringsetloc(* (There's something glowing inside.)Wait for input"* (There's something glowing inside.)/", "scr_text_slash_scr_text_gml_98_0" );
global.msg[1] = stringsetloc(* (Take it?)Wait for input "* (Take it?)/ ", "scr_text_slash_scr_text_gml_99_0" );
global.msg[2] = stringsetloc( Choice type 2" \\C2", "scr_text_slash_scr_text_gml_100_0" );
}
else
{
global.msg[0] = stringsetloc(* (It's dark inside.)Wait for inputClose Message"* (It's dark inside.)/%", "scr_text_slash_scr_text_gml_104_0" );
}
break;
case 111:
... (global.msc);
|
|
160
|
d_make();
|
|
161
|
con = 4;
|
|
162
|
}
|
|
163
|
}
|
|
164
|
if (con == 20)
|
|
165
|
{
|
|
166
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("Zapper");
|
|
167
|
msgsetloc(0, * What the -- security!Wait for inputClose Message"* What the -- security!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_205_0" );
|
|
168
|
con++;
|
|
169
|
if (room == room_dw_b3bs_zapper_c)
|
|
170
|
{
|
|
171
|
msgsetloc(0, * What!? WHAT DID YOU SAY!?Wait for input"* What!? WHAT DID YOU SAY!?/", "obj_chaseenemy_zapper_slash_Step_0_gml_210_0" );
|
|
172
|
msgnextloc(* In that case,Delay 11 you should be with the other cheaters!Wait for inputClose Message"* In that case^1, you should be with the other cheaters!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_211_0" );
|
|
173
|
con = 41;
|
|
174
|
}
|
|
175
|
global.flag[1051 times_admitted_cheat]++;
|
|
176
|
d_make();
|
|
177
|
}
|
|
178
|
if (con == 21 && !d_ex())
|
|
179
|
{
|
|
180
|
var batmarker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (round(x - 62), round(y - 130), mysprite);
|
|
181
|
batmarker.image_index = animindex;
|
|
182
|
batmarker.image_speed = 0;
|
|
183
|
global.flag[54 encounter_pointer] = encounterflag;
|
|
184
|
scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
var batmusic = "battle.ogg";
if (global.chapter == 3)
{
if (global.encounterno == 111 && room == room_board_2)
batmusic = "rudebuster_boss.ogg";
if (room == room_dw_b3bs_watercooler || room == room_dw_teevie_watercooler || room == room_dw_b3bs_zapper_b || room == room_dw_ranking_c)
batmusic = "battle_vapor.ogg";
if (room == room_dw_teevie_chef)
batmusic = "rouxls_battle.ogg";
}
global.batmusic[0] = snd_init(batmusic);
mus_volume(global.batmusic[1], 1, 0);
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
if (global.monstertype[other.__ien] == 103Tenna)
{
x = camerax() + 510;
y = cameray() + 288;
scr_move_to_point_over_time(camerax() + 526, cameray() + 260, 20);
sprite_index = spr_tenna_point_up;
}
else if (global.monstertype[other.__ien] == 104Knight)
{
with (obj_ch3_PTB02_roaringknight)
stopsiner2 = true;
scr_move_to_point_over_time(global.monstermakex[__ien], obj_ch3_PTB02_roaringknight.ystart + (cos(obj_ch3_PTB02_roaringknight.siner2 / 8) * 8), 20);
}
else
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
}
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
} (112, 0, batmarker, 0, 0);
|
|
185
|
con = 22;
|
|
186
|
instance_destroy();
|
|
187
|
}
|
|
188
|
if (con == 40)
|
|
189
|
{
|
|
190
|
con++;
|
|
191
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "tenna")
{
global.typer = 80;
if (global.fighting == 1)
global.typer = 81;
}
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
... ("Zapper");
|
|
192
|
msgsetloc(0, * Ah,Delay 11 alright. Then let me help you out.Wait for inputClose Message"* Ah^1, alright. Then let me help you out./%", "obj_chaseenemy_zapper_slash_Step_0_gml_236_0" );
|
|
193
|
if (room == room_dw_b3bs_zapper_a)
|
|
194
|
msgsetloc(0, * Send 'em to the cage!Wait for inputClose Message"* Send 'em to the cage!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_240_0" );
|
|
195
|
if (room == room_dw_b3bs_zapper_c)
|
|
196
|
{
|
|
197
|
msgsetloc(0, * Kris...Delay 11 we of all things know when you're telling a lie!Wait for inputClose Message"* Kris..^1. we of all things know when you're telling a lie!/%", "obj_chaseenemy_zapper_slash_Step_0_gml_245_0" );
|
|
198
|
con = 21;
|
|
199
|
}
|
|
200
|
d_make();
|
|
201
|
}
|
|
202
|
if (con == 41 && !d_ex())
|
|
203
|
{
|
|
204
|
con++;
|
|
205
|
if (roomtarg == 156)
|
|
206
|
{
|
|
207
|
if (room == room_dw_b3bs_zapper_a)
|
|
208
|
roomtarg = 177;
|
|
209
|
if (room == room_dw_b3bs_zapper_b)
|
|
210
|
roomtarg = 181;
|
|
211
|
}
|
|
212
|
change = instance_create(x, y, obj_tvturnoff_manager);
|
|
213
|
change.kind = 1;
|
|
214
|
change.roomtarg = roomtarg;
|
|
215
|
}
|
|
216
|
if (con == 50)
|
|
217
|
{
|
|
218
|
}
|
|
219
|
if (con == 51 && !d_ex())
|
|
220
|
{
|
|
221
|
x = xstart;
|
|
222
|
y = ystart;
|
|
223
|
con = 0;
|
|
224
|
global.interact = 0;
|
|
225
|
}
|
|
226
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|