Deltarune (Chapter 3) script viewer

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gml_Object_obj_chaseenemy_board_Create_0

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1
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(id);
2
active = true;
3
myspeed = 0;
4
pacecon = 0;
5
encounterno = 52;
6
chasetype = 0;
7
neverstop = 1;
8
nobaloon = 0;
9
pacetype = 0;
10
pacetimer = 0;
11
pacecon = 0;
12
pacepivottime = 16;
13
triggered = false;
14
drawsiner = 0;
15
facing = 0;
16
specialspritecase = 0;
17
walk_index = 0;
18
daddy = 0;
19
image_speed = 0;
20
maxspeed = 4;
21
ignoresolid = 1;
22
remspeed = 0;
23
freeze = 0;
24
scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
25
usprite = -1;
26
dsprite = -1;
27
lsprite = -1;
28
rsprite = -1;
29
touchsprite = -1;
30
specialtouch = -1;
31
init = 0;
32
direction = 270;
33
spotradius = 72;
34
camfreeze = 0;
35
drawfreeze = 0;
36
auracolor = 255;
37
specialtarget = -1;
38
tennareq = true;
39
chasetarg = "kris";
40
con = 0;
41
camerasettle = 0;