Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_tennashouter_Draw_0

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if (init && i_ex(d) && i_ex(d.writer))
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{
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    animindex++;
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    var yloc = 32 + (side * 310);
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    pal_swap_set(spr_tenna_palette, 1, false);
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    draw_sprite(spr_tenna_dance_cabbage_small, other.animindex, camerax() + 70, cameray() + yloc);
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    pal_swap_reset();
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    tone_off();
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}