Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_tennashouter_alt_Draw_0

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draw_set_valign(fa_top);
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if (i_ex(writer))
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{
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    animindex += tanimrate;
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    var xloc = ((camerax() + 176) - 50) + txoff;
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    var yloc = cameray() + 390 + tyoff;
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    pal_swap_set(spr_tenna_palette, 1, false);
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    draw_sprite_ext(tennasprite, other.animindex, xloc, yloc, txscale, tyscale, 0, c_white, 1);
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    pal_swap_reset();
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    tone_off();
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}