Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_ch3_PTB04_shelter_Create_0

(view raw script w/o annotations or w/e)
1
con = -1;
2
customcon = 0;
3
blackall = 
scr_marker
scr_marker

function
scr_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; } return thismarker; }
(-10, -10, spr_pixel_white);
4
blackall.image_xscale = 999;
5
blackall.image_yscale = 999;
6
blackall.depth = -110;
7
blackall.image_blend = c_black;
8
shelter_marker = instance_find(obj_town_shelter_event, 0);
9
shelter_marker.sprite_index = spr_shelter_open;
10
hit_door = false;
11
hit_timer = 0;
12
hit_timer_max = 3;
13
hit_stop = false;
14
hit_finished = false;
15
punch_timer = 0;
16
punch_anim = 4;
17
punch_speed = 1;
18
smoke = instance_create(0, 0, obj_dw_blacksmoke);
19
deep_audio_start = false;
20
deep_audio_stop = false;
21
crickets_track = -4;
22
crickets_start = false;
23
crickets_stop = false;
24
border_hide = false;
25
panel_fall = false;
26
if (global.plot < 350)
27
{
28
    con = 0;
29
    with (obj_border_controller)
30
        show_border(1);
31
}
32
else
33
{
34
    instance_destroy();
35
}