Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_PGS01D_Create_0

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1
snd_free_all();
2
con = -1;
3
customcon = 0;
4
overlay_alpha_a = 1;
5
overlay_alpha_b = 0;
6
normal_alpha = 1;
7
dark_alpha = 0;
8
room_x_x = 0;
9
chair_alpha = 1;
10
distort_alpha = 0;
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darker_alpha = 0;
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darker_door_alpha = 0;
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darker_eye_alpha = 0;
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darker_hands_alpha = 0;
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darker____alpha = 0;
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darker____face_alpha = 0;
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darker_river_alpha = 0;
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darker____scale = 2;
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darker_zoom = false;
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darker_zoom_timer = 0;
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darker_y_pos = 220;
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zoom_delta = 0;
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laugh_play = false;
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laugh_timer = 0;
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laugh_volume = 1;
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laugh_pitch = 1;
27
bg_normal = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(0, 0, spr_nondescript_room);
28
bg_normal.depth = 100000;
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bg_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(0, 0, spr_nondescript_room_dark);
30
bg_dark.depth = bg_normal.depth - 10;
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bg_dark.image_alpha = 0;
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chair_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(272, 218, spr_nondescript_room_chair_dark);
33
chair_dark.depth = bg_dark.depth - 10;
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chair_dark.image_alpha = 0;
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chair_dark.image_speed = 0.15;
36
poster_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(162, 90, spr_nondescript_room_poster_dark);
37
poster_dark.depth = bg_dark.depth - 10;
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poster_dark.image_alpha = 0;
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poster_dark.image_speed = 0.15;
40
chair_distorted = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(267, 212, spr_nondescript_room_chair_distort);
41
chair_distorted.depth = bg_dark.depth - 20;
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chair_distorted.image_alpha = 0;
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chair_distorted.image_speed = 0.15;
44
poster_distorted = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(162, 90, spr_nondescript_room_poster_distort);
45
poster_distorted.depth = bg_dark.depth - 20;
46
poster_distorted.image_alpha = 0;
47
poster_distorted.image_speed = 0.15;
48
blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
49
blackall.image_xscale = 999;
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blackall.image_yscale = 999;
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blackall.depth = 90000;
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blackall.image_blend = c_black;
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blackall.image_alpha = 1;
54
room_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(0, 0, spr_nondescript_room_darkworld);
55
room_dark.depth = blackall.depth - 10;
56
room_dark.image_speed = 0.15;
57
room_dark.visible = 0;
58
door_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(270, 80, spr_nondescript_room_door);
59
door_dark.depth = room_dark.depth - 10;
60
door_dark.image_speed = 0.15;
61
door_dark.visible = 0;
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eye_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(380, 80, spr_nondescript_room_eye);
63
eye_dark.depth = room_dark.depth - 10;
64
eye_dark.image_speed = 0.15;
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eye_dark.visible = 0;
66
window_dark = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(135, 80, spr_nondescript_room_hands);
67
window_dark.depth = room_dark.depth - 10;
68
window_dark.image_alpha = 0;
69
window_dark.image_speed = 0.15;
70
dark_fountain = instance_create(0, 0, obj_darkfountain);
71
dark_fountain.depth = depth - 10;
72
dark_fountain.image_xscale = 2;
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dark_fountain.image_yscale = 2;
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dark_fountain.visible = 0;
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dark_cover = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(0, 260, spr_pixel_white);
76
dark_cover.image_xscale = 320;
77
dark_cover.image_yscale = 240;
78
dark_cover.image_blend = c_black;
79
dark_cover.depth = dark_fountain.depth - 10;
80
dark_cover.visible = 0;
81
fountain_cover = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
82
fountain_cover.image_xscale = 999;
83
fountain_cover.image_yscale = 999;
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fountain_cover.depth = dark_cover.depth - 10;
85
fountain_cover.image_blend = c_black;
86
fountain_cover.visible = 0;
87
create_writer = false;
88
anim_timer = 0;
89
if (global.plot < 40)
90
    con = 0;
91
else
92
    instance_destroy();