Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_ch3_PGS01C_Create_0

(view raw script w/o annotations or w/e)
1
con = -1;
2
customcon = 0;
3
if (global.plot < 30)
4
{
5
    con = 0;
6
    if (!snd_is_playing(global.currentsong[1]))
7
    {
8
        global.currentsong[0] = snd_init("wind_highplace.ogg");
9
        global.currentsong[1] = mus_loop_ext(global.currentsong[0], 1, 1);
10
    }
11
    blackall = 
scr_dark_marker
scr_dark_marker

function
scr_dark_marker(arg0, arg1, arg2)
{ thismarker = instance_create(arg0, arg1, obj_marker); with (thismarker) { sprite_index = arg2; image_speed = 0; image_xscale = 2; image_yscale = 2; } return thismarker; }
(-10, -10, spr_pixel_white);
12
    blackall.image_xscale = 999;
13
    blackall.image_yscale = 999;
14
    blackall.depth = -110;
15
    blackall.image_blend = c_black;
16
    blackall.image_alpha = 0;
17
}
18
else
19
{
20
    instance_destroy();
21
}
22
noskip = false;