Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_PGS01B_Step_0

(view raw script w/o annotations or w/e)
1
if (con == 0 && obj_mainchara.x >= 1260 && obj_mainchara.y >= 1050 && global.interact == 0)
2
{
3
    con = 1;
4
    alarm[0]
 = 1;
gml_Object_obj_ch3_PGS01B_Alarm_0.gml

con++;
5
    global.interact = 1;
6
    var sus_x = obj_caterpillarchara.x;
7
    var sus_y = obj_caterpillarchara.y;
8
    
scr_getchar
scr_getchar

function
scr_getchar(arg0)
{ switch (arg0) { case "kr": case "kris": arg0 = 1; break; case "su": case "susie": arg0 = 2; break; case "ra": case "ralsei": arg0 = 3; break; case "no": case "noelle": arg0 = 4; break; } var characterToGet = arg0; getchar = 0; if (global.char[0] == 0) { global.char[0] = characterToGet; getchar = 1; } if (global.char[1] == 0 && getchar == 0) { global.char[1] = characterToGet; getchar = 1; } if (global.char[2] == 0 && getchar == 0) { global.char[2] = characterToGet; getchar = 1; } with (obj_darkcontroller) { chartotal = 0; havechar[0] = 0; havechar[1] = 0; havechar[2] = 0; havechar[3] = 0; for (i = 0; i < 3; i += 1) { global.faceaction[i] = 0; if (global.char[i] != 0) chartotal += 1; if (global.char[i] == 1) { havechar[0] = 1; charpos[0] = i; } if (global.char[i] == 2) { havechar[1] = 1; charpos[1] = i; } if (global.char[i] == 3) { havechar[2] = 1; charpos[2] = i; } if (global.char[i] == 4) { havechar[3] = 1; charpos[3] = i; } } } }
(3);
9
    
scr_makecaterpillar
scr_makecaterpillar

function
scr_makecaterpillar(arg0, arg1, arg2, arg3)
{ global.cinstance[arg3] = instance_create(arg0, arg1, obj_caterpillarchara); global.cinstance[arg3].target = 12 + (arg3 * 12); if (arg2 == 3) { with (global.cinstance[arg3]) { usprite = spr_ralseiu; dsprite = spr_ralseid; rsprite = spr_ralseir; lsprite = spr_ralseil; if (global.chapter >= 2) { name = "ralsei"; usprite = spr_ralsei_walk_up; dsprite = spr_ralsei_walk_down; rsprite = spr_ralsei_walk_right; lsprite = spr_ralsei_walk_left; } } } if (arg2 == 4) { with (global.cinstance[arg3]) { name = "noelle"; usprite = spr_noelle_walk_up_dw; dsprite = spr_noelle_walk_down_dw; rsprite = spr_noelle_walk_right_dw; lsprite = spr_noelle_walk_left_dw; if (global.chapter == 2 && global.plot == 95) { dsprite = spr_noelle_walk_down_blush_dw; rsprite = spr_noelle_walk_right_blush_dw; lsprite = spr_noelle_walk_left_blush_dw; } } } if (arg2 == 5) { with (global.cinstance[arg3]) { name = "berdly"; usprite = spr_berdly_walk_up_dw; dsprite = spr_berdly_walk_down_dw; rsprite = spr_berdly_walk_right_dw; lsprite = spr_berdly_walk_left_dw; } } if (arg2 == 6) { with (global.cinstance[arg3]) { name = "starwalker"; usprite = spr_npc_originalstarwalker; dsprite = spr_npc_originalstarwalker; rsprite = spr_npc_originalstarwalker; lsprite = spr_npc_originalstarwalker; } } return global.cinstance[arg3]; }
(obj_mainchara.x + 40, cameray() - 100, 3, 1);
10
    with (obj_caterpillarchara)
11
    {
12
        if (name == "ralsei")
13
            visible = 0;
14
    }
15
}
16
if (con == 2)
17
{
18
    con = 3;
19
    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
20
    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
21
    global.facing = 0;
22
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
23
    
c_setxy
c_setxy

function
c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
}
(camerax() - 80, obj_mainchara.y - 10);
24
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "noskip", true);
25
    
c_msgside
c_msgside

function
c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
}
("top");
26
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
27
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face P* W-wait for me!Wait for inputClose Message
"\\EP* W-wait for me!/%", "obj_ch3_PGS01B_slash_Step_0_gml_39_0"
);
28
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
29
    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "noskip", false);
30
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
31
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
32
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
33
    
c_emote
c_emote

function
c_emote()
{ if (argument_count == 0)
c_cmd("emote", "!", 30, 0, 0);
else if (argument_count == 1)
c_cmd("emote", argument[0], 30, 0, 0);
else if (argument_count == 2)
c_cmd("emote", argument[0], argument[1], 0, 0);
else if (argument_count == 3)
c_cmd("emote", argument[0], argument[1], argument[2], 0);
else if (argument_count == 4)
c_cmd("emote", argument[0], argument[1], argument[2], argument[3]);
}
("!", 30);
34
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
35
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
36
    
c_pan
c_pan

function
c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
}
(
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(kr_actor.x - 480), cameray(), 60);
37
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
38
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(camerax(),
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(obj_mainchara.y) - 10, 60);
39
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(60);
40
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
41
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Ralsei!Wait for inputClose Message
"\\E7* Ralsei!/%", "obj_ch3_PGS01B_slash_Step_0_gml_60_0"
);
42
    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
} function c_talkwait() {
c_talk_wait();
}
();
43
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
44
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(camerax() + 80),
scr_even
scr_even

function
scr_even(arg0)
{ return round(arg0 / 2) * 2; }
(su_actor.y), 20);
45
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(30);
46
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
47
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
48
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_glasses_adjust);
49
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
50
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
51
    
c_imageindex
c_imageindex

function
c_imageindex(arg0)
{
c_cmd("imageindex", arg0, 0, 0, 0);
}
(1);
52
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("ralsei");
53
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face d* I felt a dark presence and hurried here...Wait for input
"\\Ed* I felt a dark presence and hurried here.../", "obj_ch3_PGS01B_slash_Step_0_gml_77_0"
);
54
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face E* If we keep going,Delay 11 the Dark Fountain should be...Wait for inputClose Message
"\\EE* If we keep going^1, the Dark Fountain should be.../%", "obj_ch3_PGS01B_slash_Step_0_gml_79_0"
);
55
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
56
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
57
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
58
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
59
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
60
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
61
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
62
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(camerax() + 60, su_actor.y, 5);
63
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
64
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 7* Hey,Delay 11 Ralsei!Wait for input
"\\E7* Hey^1, Ralsei!/", "obj_ch3_PGS01B_slash_Step_0_gml_95_0"
);
65
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* You're not gonna BELIEVE what I did after our adventure yesterday!Wait for input
"\\E9* You're not gonna BELIEVE what I did after our adventure yesterday!/", "obj_ch3_PGS01B_slash_Step_0_gml_96_0"
);
66
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* After we saved the WORLD,Delay 11 I went over Kris's...Wait for input
"\\E2* After we saved the WORLD^1, I went over Kris's.../", "obj_ch3_PGS01B_slash_Step_0_gml_100_0"
);
67
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 9* Almost baked an ENTIRE pie...Wait for input
"\\E9* Almost baked an ENTIRE pie.../", "obj_ch3_PGS01B_slash_Step_0_gml_104_0"
);
68
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* And then marathoned movies ALL NIGHT!Wait for input
"\\E2* And then marathoned movies ALL NIGHT!/", "obj_ch3_PGS01B_slash_Step_0_gml_108_0"
);
69
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", "H");
70
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face H* Aww,Delay 11 Susie!Delay 11 It sounds like you had a wonderful time!Wait for inputClose Message
"\\EH* Aww^1, Susie^1! It sounds like you had a wonderful time!/%", "obj_ch3_PGS01B_slash_Step_0_gml_113_0"
);
71
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
72
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(1);
73
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
74
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_pose);
75
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(2);
76
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
77
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
78
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(3);
79
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
80
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
81
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(4);
82
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
83
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_pose);
84
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(5);
85
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
86
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(0);
87
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_laugh);
88
    
c_imagespeed
c_imagespeed

function
c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
}
(0.2);
89
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(0, 6);
90
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
91
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
92
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_walk_back_arm);
93
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
94
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
95
    
c_halt
c_halt

function
c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
}
();
96
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(0, -6);
97
    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("susie");
98
    
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face Q* Yeah,Delay 11 it wasn't AWFUL,Delay 11 I guess...Wait for input
"\\EQ* Yeah^1, it wasn't AWFUL^1, I guess.../", "obj_ch3_PGS01B_slash_Step_0_gml_154_0"
);
99
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("ralsei", 2);
100
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 2* I want to hear all about it...Wait for input
"\\E2* I want to hear all about it.../", "obj_ch3_PGS01B_slash_Step_0_gml_156_0"
);
101
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face Q* Um,Delay 11 let's just get going,Delay 11 first!Wait for input
"\\EQ* Um^1, let's just get going^1, first!/", "obj_ch3_PGS01B_slash_Step_0_gml_157_0"
);
102
    
c_facenext
c_facenext

function
c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
}
("susie", 6);
103
    
c_msgnextloc
c_msgnextloc

function
c_msgnextloc(arg0, arg1)
{ var str = arg0; var localized_string_id = arg1; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
}
(
Face 6* Oh,Delay 11 uh,Delay 11 yeah!Wait for inputClose Message
"\\E6* Oh^1, uh^1, yeah!/%", "obj_ch3_PGS01B_slash_Step_0_gml_159_0"
);
104
    
c_talk
c_talk

function
c_talk()
{
c_cmd("talk", 0, 0, 0, 0);
}
();
105
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(3);
106
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
107
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
108
    
c_wait_box
c_wait_box

function
c_wait_box(arg0)
{
c_cmd("waitbox", arg0, 0, 0, 0);
}
(5);
109
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
110
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
111
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
112
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("l");
113
    
c_wait_talk
c_wait_talk

function
c_wait_talk()
{
c_cmd("waitdialoguer", 0, 0, 0, 0);
}
();
114
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
115
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
116
    
c_walkdirect
c_walkdirect

function
c_walkdirect(arg0, arg1, arg2)
{
c_cmd("walkdirect", arg0, arg1, arg2, 0);
}
(obj_mainchara.x - 120, obj_mainchara.y - 10, 30);
117
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
118
    
c_autowalk
c_autowalk

function
c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
}
(1);
119
    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(obj_mainchara.x - 60, su_actor.y, 20);
120
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(5);
121
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(1);
122
    
c_panobj
c_panobj

function
c_panobj(arg0, arg1)
{
c_cmd("panobj", arg0, arg1, 0, 0);
}
(kr_actor, 30);
123
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(35);
124
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_swing);
125
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
126
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(2);
127
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
128
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(2);
129
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
130
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(2);
131
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(16);
132
    
c_soundplay
c_soundplay

function
c_soundplay(arg0)
{
c_cmd("soundplay", arg0, 0, 0, 0);
} function c_sndplay(arg0) {
c_soundplay(arg0);
} function c_snd_play(arg0) {
c_soundplay(arg0);
} function c_sound_play(arg0) {
c_soundplay(arg0);
}
(snd_bell);
133
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
134
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_kris_pose);
135
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-2, -2);
136
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(0);
137
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
138
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_susie_pose);
139
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(2, 2);
140
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(0);
141
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
142
    
c_sprite
c_sprite

function
c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
}
(spr_ralsei_pose);
143
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-10, 0);
144
    
c_spin
c_spin

function
c_spin(arg0)
{
c_cmd("spin", arg0, 0, 0, 0);
}
(0);
145
    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
146
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(ra);
147
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(10, 0);
148
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
149
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(kr);
150
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(2, 2);
151
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("d");
152
    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(su);
153
    
c_addxy
c_addxy

function
c_addxy(arg0, arg1)
{
c_cmd("addxy", arg0, arg1, 0, 0);
}
(-2, -2);
154
    
c_facing
c_facing

function
c_facing(arg0)
{
c_cmd("facing", arg0, 0, 0, 0);
}
("r");
155
    
c_pannable
c_pannable

function
c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
}
(0);
156
    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
157
    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
158
    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
159
}
160
if (con == 3 && !i_ex(obj_cutscene_master))
161
{
162
    global.interact = 0;
163
    global.facing = 0;
164
    global.plot = 20;
165
    con = 99;
166
}
167
if (noskip)
168
{
169
    with (obj_writer)
170
        skippable = 0;
171
}