|
1
|
puzzle_ready = false;
|
|
2
|
stop_follow = false;
|
|
3
|
susie_solve = false;
|
|
4
|
ralsei_solve = false;
|
|
5
|
susie_press = false;
|
|
6
|
susie_press_timer = 0;
|
|
7
|
ralsei_press = false;
|
|
8
|
ralsei_press_timer = 0;
|
|
9
|
kris_press = false;
|
|
10
|
kris_press_timer = 0;
|
|
11
|
eyemarker[0] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1222, 2712, spr_dw_couch_darkeye);
|
|
12
|
eyemarker[1] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1362, 2690, spr_dw_couch_darkeye);
|
|
13
|
eyemarker[2] = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1504, 2714, spr_dw_couch_darkeye);
|
|
14
|
set_puzzle = false;
|
|
15
|
susie_block = instance_create(1244, 2820, obj_solidblocksized);
|
|
16
|
ralsei_block = instance_create(1524, 2820, obj_solidblocksized);
|
|
17
|
ralsei_readable = instance_create(ralsei_block.x, ralsei_block.y + 20, obj_readable_room1);
|
|
18
|
with (ralsei_readable)
|
|
19
|
{
|
|
20
|
extflag = "ralsei";
|
|
21
|
image_xscale = 2;
|
|
22
|
}
|
|
23
|
susie_readable = instance_create(susie_block.x, susie_block.y + 20, obj_readable_room1);
|
|
24
|
with (susie_readable)
|
|
25
|
{
|
|
26
|
extflag = "susie";
|
|
27
|
image_xscale = 2;
|
|
28
|
}
|
|
29
|
|
|
30
|
clean_up = function()
|
|
31
|
{
|
|
32
|
with (ralsei_block)
|
|
33
|
instance_destroy();
|
|
34
|
with (susie_block)
|
|
35
|
instance_destroy();
|
|
36
|
with (ralsei_readable)
|
|
37
|
instance_destroy();
|
|
38
|
with (susie_readable)
|
|
39
|
instance_destroy();
|
|
40
|
};
|
|
41
|
|
|
42
|
for (var i = 0; i < array_length(eyemarker); i++)
|
|
43
|
{
|
|
44
|
var hole_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (1242 + (140 * i), 2798, spr_dw_switch_hole);
|
|
45
|
with (hole_marker)
|
|
46
|
depth = 81000;
|
|
47
|
eyemarker[i].image_index = 1;
|
|
48
|
with (eyemarker[i])
|
|
49
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
50
|
if (global.plot < 21)
|
|
51
|
{
|
|
52
|
eyemarker[i].image_index = 0;
|
|
53
|
eyesparkle[i] = scr_markerscr_marker
function scr_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
}
return thismarker;
} (1252 + (140 * i), 2814, spr_shine);
|
|
54
|
with (eyesparkle[i])
|
|
55
|
{
|
|
56
|
image_xscale = 2;
|
|
57
|
image_yscale = 2;
|
|
58
|
image_speed = 0.1;
|
|
59
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
60
|
}
|
|
61
|
}
|
|
62
|
}
|
|
63
|
if (global.plot < 21)
|
|
64
|
{
|
|
65
|
if (variable_global_exists("pause_follow"))
|
|
66
|
{
|
|
67
|
if (global.pause_follow)
|
|
68
|
{
|
|
69
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2))
|
|
70
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (2);
|
|
71
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (3))
|
|
72
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
|
|
73
|
puzzle_ready = true;
|
|
74
|
susie_solve = true;
|
|
75
|
susie_press = true;
|
|
76
|
ralsei_solve = true;
|
|
77
|
ralsei_press = true;
|
|
78
|
set_puzzle = true;
|
|
79
|
}
|
|
80
|
}
|
|
81
|
layer_set_visible("ASSETS_Magical_Glass", false);
|
|
82
|
bridge_collider = instance_create(1640, 2840, obj_soliddark);
|
|
83
|
with (bridge_collider)
|
|
84
|
image_yscale = 2;
|
|
85
|
}
|
|
86
|
else
|
|
87
|
{
|
|
88
|
clean_up();
|
|
89
|
instance_destroy();
|
|
90
|
exit;
|
|
91
|
}
|