Deltarune (Chapter 3) script viewer

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gml_Object_obj_ch3_latenitesign_Draw_0

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timer++;
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image_speed = 0;
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image_alpha = 0;
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var flashthreshold = 30;
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if (mode == 0)
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{
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    if ((timer % flashthreshold) == 0)
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    {
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        image_index++;
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        for (var _i = 0; _i < 3; _i++)
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        {
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            var _a = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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            _a.image_index = image_index;
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            _a.image_alpha = 0.8;
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            _a.fadeSpeed = 0.02 + (_i / 100);
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            _a.depth = depth - 1;
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            _a.x += (_i * 2) - 2;
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            _a.y += (_i * 2) - 2;
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        }
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    }
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}
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if (mode == 1)
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{
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    if ((timer % 12) == 0)
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    {
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        x = xstart + (count * 16);
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        y = ystart + (sin(timer / 40) * 10);
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        image_index = count * 4;
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        var _t = 
scr_afterimage
scr_afterimage

function
scr_afterimage()
{ afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; return afterimage; }
();
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        _t.image_speed = 0.2;
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        _t.sprite_index = spr_tenna_dance_cabbage;
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        _t.image_blend = make_color_hsv(timer % 255, 255, 255);
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        _t.image_alpha = 0.6;
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        _t.image_xscale = 0.5;
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        _t.image_yscale = 0.5;
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        _t.fadeSpeed = 0.01;
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        _t.depth = depth - count;
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        count++;
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    }
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    if (timer >= 120)
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    {
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        timer = 0;
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        count = 0;
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    }
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}