|
1
|
if (con < 0)
|
|
2
|
exit;
|
|
3
|
if (con == 0)
|
|
4
|
{
|
|
5
|
con = 1;
|
|
6
|
global.interact = 1;
|
|
7
|
cutscene_master = scr_cutscene_makescr_cutscene_make
function scr_cutscene_make()
{
_cutscene_master = instance_create(0, 0, obj_cutscene_master);
_cutscene_master.master_object = id;
return _cutscene_master;
} ();
|
|
8
|
scr_maincharacters_actorsscr_maincharacters_actors
function scr_maincharacters_actors()
{
actor_count = 0;
kr = 0;
kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index;
kr_actor.depth = obj_mainchara.depth;
with (obj_mainchara)
visible = 0;
for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++)
{
if (i_ex(global.cinstance[__jj]))
{
if (global.cinstance[__jj].name == "susie")
{
actor_count++;
su = __jj + 1;
su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index;
su_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "ralsei")
{
actor_count++;
ra = __jj + 1;
ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index;
ra_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
if (global.cinstance[__jj].name == "noelle")
{
actor_count++;
no = __jj + 1;
no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index;
no_actor.depth = global.cinstance[__jj].depth;
with (global.cinstance[__jj])
visible = 0;
}
}
}
} ();
|
|
9
|
sh = actor_count + 1;
|
|
10
|
sh_actor = instance_create(316, 392, obj_actor);
|
|
11
|
scr_actor_setupscr_actor_setup
function scr_actor_setup(arg0, arg1, arg2)
{
_actorid = arg0;
_actorinstance = arg1;
_actorname = arg2;
obj_cutscene_master.actor_id[_actorid] = _actorinstance;
obj_cutscene_master.actor_name[_actorid] = _actorname;
with (_actorinstance)
{
number = arg0;
scr_set_facing_sprites(arg2);
}
} (sh, sh_actor, "shadow");
|
|
12
|
sh_actor.sprite_index = spr_ralsei_horse_shadow;
|
|
13
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (1);
|
|
14
|
c_panc_pan
function c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
} (camerax(), -40, 1);
|
|
15
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (1);
|
|
16
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (blackall, "visible", 0);
|
|
17
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
18
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
19
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_ralsei_horse_run);
|
|
20
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (260, 390);
|
|
21
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
22
|
c_visiblec_visible
function c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
} (0);
|
|
23
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
24
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
25
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_susie_ride);
|
|
26
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (298, 318);
|
|
27
|
c_sticktoc_stickto
function c_stickto(arg0, arg1)
{
c_cmd("stick", "on", arg0, arg1, 0);
} (ra_actor, -10);
|
|
28
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
29
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
30
|
c_autowalkc_autowalk
function c_autowalk(arg0)
{
c_cmd("autowalk", arg0, 0, 0, 0);
} (0);
|
|
31
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_kris_ride_1);
|
|
32
|
c_setxyc_setxy
function c_setxy(arg0, arg1)
{
c_cmd("setxy", arg0, arg1, 0, 0);
} (328, 324);
|
|
33
|
c_sticktoc_stickto
function c_stickto(arg0, arg1)
{
c_cmd("stick", "on", arg0, arg1, 0);
} (ra_actor, -10);
|
|
34
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
35
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (sh);
|
|
36
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (sh_actor, "image_yscale", 3);
|
|
37
|
c_sticktoc_stickto
function c_stickto(arg0, arg1)
{
c_cmd("stick", "on", arg0, arg1, 0);
} (ra_actor, 10);
|
|
38
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (16);
|
|
39
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
40
|
c_msgsidec_msgside
function c_msgside(arg0)
{
c_cmd("msgside", arg0, 0, 0, 0);
} ("bottom");
|
|
41
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
42
|
c_fefcc_fefc
function c_fefc(arg0, arg1)
{
c_cmd("fe", arg0, arg1, 0, 0);
} (0, 0);
|
|
43
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, * The wild west,Delay 11 huh...Wait for inputClose Message"* The wild west^1, huh.../%", "obj_ch3_GSD03_slash_Step_0_gml_81_0" );
|
|
44
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
45
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
46
|
c_var_lerp_to("y", 330, 15);
|
|
47
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
48
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("susie");
|
|
49
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face 2* ...Delay 11 got the feeling this game's gonna be a good one,Delay 11 right,Delay 11 Ralsei?Wait for input"\\E2* ..^1. got the feeling this game's gonna be a good one^1, right^1, Ralsei?/", "obj_ch3_GSD03_slash_Step_0_gml_90_0" );
|
|
50
|
c_facenextc_facenext
function c_facenext(arg0, arg1)
{
c_cmd("msgfacenext", arg0, arg1, 0, 0);
} ("ralsei", "2");
|
|
51
|
c_msgnextlocc_msgnextloc
function c_msgnextloc(arg0, arg1)
{
var str = arg0;
var localized_string_id = arg1;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgnext(str);
} (Face 2* Umm,Delay 11 sure,Delay 11 just...Wait for inputClose Message"\\E2* Umm^1, sure^1, just.../%", "obj_ch3_GSD03_slash_Step_0_gml_92_0" );
|
|
52
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
53
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (5);
|
|
54
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
55
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_ralsei_horse_yell);
|
|
56
|
c_visiblec_visible
function c_visible(arg0)
{
c_cmd("visible", arg0, 0, 0, 0);
} (1);
|
|
57
|
c_var_lerp_to("y", 280, 15);
|
|
58
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
59
|
c_haltc_halt
function c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
} ();
|
|
60
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
61
|
c_haltc_halt
function c_halt()
{
c_cmd("halt", 0, 0, 0, 0);
} ();
|
|
62
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "pause_bg", true);
|
|
63
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (30);
|
|
64
|
c_speakerc_speaker
function c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
} ("ralsei");
|
|
65
|
c_msgsetlocc_msgsetloc
function c_msgsetloc(arg0, arg1, arg2)
{
var msg_index = arg0;
var english = arg1;
var localized_string_id = arg2;
var str = english;
if (!is_english())
str = scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
} (0, Face U* Why do I have to be the horse...!?Wait for inputClose Message"\\EU* Why do I have to be the horse...!?/%", "obj_ch3_GSD03_slash_Step_0_gml_112_0" );
|
|
66
|
c_talk_waitc_talk_wait
function c_talk_wait()
{
c_talk();
c_waittalk();
}
function c_talkwait()
{
c_talk_wait();
} ();
|
|
67
|
c_panc_pan
function c_pan(arg0, arg1, arg2)
{
c_cmd("pan", arg0, arg1, arg2, 0);
} (camerax(), 0, 15);
|
|
68
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "move_bg", true);
|
|
69
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (letterbox, "change_mode", true);
|
|
70
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (kr);
|
|
71
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
72
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (su);
|
|
73
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
74
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
75
|
c_imagespeedc_imagespeed
function c_imagespeed(arg0)
{
c_cmd("imagespeed", arg0, 0, 0, 0);
} (1);
|
|
76
|
c_selc_sel
function c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
} (ra);
|
|
77
|
c_spritec_sprite
function c_sprite(arg0)
{
c_cmd("sprite", arg0, 0, 0, 0);
} (spr_ralsei_horse_run);
|
|
78
|
c_walkdirect_waitc_walkdirect_wait
function c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
} (80, 380, 16);
|
|
79
|
c_wait_ifc_wait_if
function c_wait_if(arg0, arg1, arg2, arg3)
{
c_cmd("waitif", arg0, arg1, arg2, arg3);
} (letterbox, "change_mode", "=", false);
|
|
80
|
c_waitc_wait
function c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
} (15);
|
|
81
|
c_pannablec_pannable
function c_pannable(arg0)
{
c_cmd("pannable", arg0, 0, 0, 0);
} (0);
|
|
82
|
c_var_instancec_var_instance
function c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
} (id, "game_start", true);
|
|
83
|
c_waitcustomc_waitcustom
function c_waitcustom()
{
c_cmd("waitcustom", 0, 0, 0, 0);
} ();
|
|
84
|
}
|
|
85
|
if (both_talk)
|
|
86
|
{
|
|
87
|
both_talk_timer++;
|
|
88
|
if (both_talk_timer == 1)
|
|
89
|
{
|
|
90
|
ralsei_face_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (camerax() + 470, cameray() + 30, spr_face_r_nohat);
|
|
91
|
ralsei_face_marker.image_index = 26;
|
|
92
|
ralsei_face_marker.visible = 0;
|
|
93
|
global.typer = 79;
|
|
94
|
global.fc = 1;
|
|
95
|
msgsetloc(0, Face 2* Let's go!Wait for inputClose Message"\\E2* Let's go!/%", "obj_ch3_GSD03_slash_Step_0_gml_295_0" );
|
|
96
|
both_writer = d_make();
|
|
97
|
both_writer.side = 0;
|
|
98
|
}
|
|
99
|
if (both_talk_timer == 3)
|
|
100
|
ralsei_face_marker.visible = 1;
|
|
101
|
if (both_talk_timer >= 3 && !i_ex(obj_writer))
|
|
102
|
{
|
|
103
|
ralsei_face_marker.visible = 0;
|
|
104
|
both_talk = false;
|
|
105
|
}
|
|
106
|
}
|
|
107
|
if (game_start && customcon == 1)
|
|
108
|
{
|
|
109
|
con = -1;
|
|
110
|
customcon = 0;
|
|
111
|
global.plot = 255;
|
|
112
|
snd_resume(global.currentsong[1]);
|
|
113
|
with (letterbox)
|
|
114
|
scr_delay_var("hide_bottom", true, 30);
|
|
115
|
var game_controller = instance_create_depth(0, -32, depth, obj_shootout_controller);
|
|
116
|
with (obj_actor)
|
|
117
|
instance_destroy();
|
|
118
|
}
|
|
119
|
if (move_bg)
|
|
120
|
{
|
|
121
|
move_bg = false;
|
|
122
|
for (var i = 0; i < array_length_1d(bg_ids); i++)
|
|
123
|
layer_hspeed(bg_ids[i], bg_speeds[i]);
|
|
124
|
}
|
|
125
|
if (pause_bg)
|
|
126
|
{
|
|
127
|
pause_bg = false;
|
|
128
|
for (var i = 0; i < array_length_1d(bg_ids); i++)
|
|
129
|
layer_hspeed(bg_ids[i], 0);
|
|
130
|
}
|