|
1
|
con = -1;
|
|
2
|
customcon = 0;
|
|
3
|
camcon = 0;
|
|
4
|
timer = 0;
|
|
5
|
spotlight_con = -1;
|
|
6
|
sound_check = false;
|
|
7
|
sound_check_won = false;
|
|
8
|
game_start = false;
|
|
9
|
game_active = false;
|
|
10
|
game_retry = false;
|
|
11
|
border_switch = false;
|
|
12
|
laugh_track = false;
|
|
13
|
laugh_track_timer = 0;
|
|
14
|
laugh_track_finish = false;
|
|
15
|
left_button = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4);
|
|
16
|
right_button = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5);
|
|
17
|
if (scr_buttons_swappedscr_buttons_swapped
function scr_buttons_swapped()
{
if (global.is_console || obj_gamecontroller.gamepad_active)
{
if (global.button0 == gp_face1 && global.button1 == gp_face2)
return false;
else if (global.button0 == gp_face2 && global.button1 == gp_face1)
return true;
else
return scr_buttons_swapped_ext();
}
else if (global.input_k[4] != ord("Z") || global.input_k[5] != ord("X"))
{
return scr_buttons_swapped_ext();
}
else
{
return false;
}
} ())
|
|
18
|
{
|
|
19
|
left_button = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (5);
|
|
20
|
right_button = scr_get_input_namescr_get_input_name
function scr_get_input_name(arg0)
{
var _control = "[?]";
if (global.is_console || obj_gamecontroller.gamepad_active)
{
_control = global.input_g[arg0];
if (_control == gp_padr)
return "\\*D ";
if (_control == gp_padl)
return "\\*A ";
if (_control == gp_padu)
return "\\*W ";
if (_control == gp_padd)
return "\\*S ";
if (_control == global.button0)
return "\\*Z ";
if (_control == global.button1)
return "\\*X ";
if (_control == global.button2)
return "\\*C ";
}
var left_bracket = (global.lang == "en") ? "[" : "[";
var right_bracket = (global.lang == "en") ? "]" : "]";
_control = left_bracket + global.asc_def[global.input_k[arg0]] + right_bracket;
if (!is_string(_control))
_control = "[?]";
else
return _control;
} (4);
|
|
21
|
}
|
|
22
|
if (scr_debugscr_debug
function scr_debug()
{
if (global.debug == 1)
return 1;
} ())
|
|
23
|
{
|
|
24
|
if (!scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (2) || !scr_havecharscr_havechar
function scr_havechar(arg0)
{
var checker = arg0;
if (checker == "susie" || checker == "su" || checker == "s")
checker = 2;
if (checker == "ralsei" || checker == "ra" || checker == "r")
checker = 3;
if (checker == "noelle" || checker == "no" || checker == "n")
checker = 4;
_rreturn = 0;
if (global.char[0] == checker)
_rreturn = 1;
if (global.char[1] == checker)
_rreturn = 1;
if (global.char[2] == checker)
_rreturn = 1;
return _rreturn;
} (3))
|
|
25
|
{
|
|
26
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
27
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (2);
|
|
28
|
scr_getcharscr_getchar
function scr_getchar(arg0)
{
switch (arg0)
{
case "kr":
case "kris":
arg0 = 1;
break;
case "su":
case "susie":
arg0 = 2;
break;
case "ra":
case "ralsei":
arg0 = 3;
break;
case "no":
case "noelle":
arg0 = 4;
break;
}
var characterToGet = arg0;
getchar = 0;
if (global.char[0] == 0)
{
global.char[0] = characterToGet;
getchar = 1;
}
if (global.char[1] == 0 && getchar == 0)
{
global.char[1] = characterToGet;
getchar = 1;
}
if (global.char[2] == 0 && getchar == 0)
{
global.char[2] = characterToGet;
getchar = 1;
}
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
} (3);
|
|
29
|
room_restart();
|
|
30
|
}
|
|
31
|
}
|
|
32
|
if (global.plot < 140)
|
|
33
|
{
|
|
34
|
con = 0;
|
|
35
|
with (obj_border_controller)
|
|
36
|
hide_border();
|
|
37
|
}
|
|
38
|
else
|
|
39
|
{
|
|
40
|
con = 31;
|
|
41
|
game_retry = true;
|
|
42
|
snd_free_all();
|
|
43
|
global.interact = 0;
|
|
44
|
with (obj_mainchara)
|
|
45
|
visible = 0;
|
|
46
|
with (obj_caterpillarchara)
|
|
47
|
visible = 0;
|
|
48
|
var retry_screen = instance_create(0, 0, obj_gameover_retry);
|
|
49
|
if (os_type == os_ps4 || os_type == os_ps5)
|
|
50
|
retry_screen.split_screen_timer = -3;
|
|
51
|
}
|
|
52
|
cheerloop = 0;
|
|
53
|
cheercon = -1;
|
|
54
|
lifttimer = 0;
|
|
55
|
spotlight[0] = -4;
|
|
56
|
rhythmgame_con = 0;
|
|
57
|
krispose = 0;
|
|
58
|
instrument_offset[0] = 0;
|
|
59
|
instrument[0] = -4;
|
|
60
|
instruments = 0;
|
|
61
|
silhouettes = false;
|
|
62
|
raiser = 0;
|
|
63
|
pistonsound = 0;
|
|
64
|
fulltimer = 0;
|
|
65
|
susie_spotlight = false;
|
|
66
|
ralsei_spotlight = false;
|
|
67
|
kris_spotlight = false;
|
|
68
|
kris_flash = false;
|
|
69
|
show_debug = false;
|
|
70
|
audience_cheer = instance_create(0, 0, obj_ch3_audience);
|
|
71
|
audience_cheer.audience_active = true;
|
|
72
|
audience_cheer.blend_mode = 13788985;
|
|
73
|
tutorial_con = 0;
|
|
74
|
tutorial_current_con = tutorial_con;
|
|
75
|
tutorial_advance = false;
|
|
76
|
tutorial_loaded = false;
|
|
77
|
tv_time = -4;
|
|
78
|
tv_time_con = 0;
|
|
79
|
tv_time_active = false;
|
|
80
|
|
|
81
|
start_song = function(arg0)
|
|
82
|
{
|
|
83
|
with (obj_actor)
|
|
84
|
visible = false;
|
|
85
|
var _retry = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1096) > 0;
|
|
86
|
var y_offset = _retry ? 0 : 100;
|
|
87
|
if (global.plot >= 150)
|
|
88
|
y_offset = 0;
|
|
89
|
with (obj_rhythmgame)
|
|
90
|
{
|
|
91
|
with (performer)
|
|
92
|
{
|
|
93
|
y += y_offset;
|
|
94
|
visible = true;
|
|
95
|
sprite_index = spr_kris_rock_2;
|
|
96
|
}
|
|
97
|
with (drums.performer)
|
|
98
|
{
|
|
99
|
y += y_offset;
|
|
100
|
visible = true;
|
|
101
|
sprite_index = spr_susie_drum;
|
|
102
|
}
|
|
103
|
with (vocals.performer)
|
|
104
|
{
|
|
105
|
y += y_offset;
|
|
106
|
visible = true;
|
|
107
|
}
|
|
108
|
}
|
|
109
|
var is_hardmode = variable_global_exists("band_difficulty") && global.band_difficulty == 1;
|
|
110
|
var is_replay = global.plot >= 150;
|
|
111
|
with (obj_rhythmgame)
|
|
112
|
{
|
|
113
|
replayversion = is_replay;
|
|
114
|
freeplay = is_replay;
|
|
115
|
hardmode = is_hardmode;
|
|
116
|
song_id = arg0;
|
|
117
|
event_user(0);
|
|
118
|
}
|
|
119
|
if (variable_global_exists("band_difficulty"))
|
|
120
|
global.band_difficulty = 0;
|
|
121
|
with (obj_rhythmgame_spotlight_solo)
|
|
122
|
con = 2;
|
|
123
|
};
|
|
124
|
|
|
125
|
end_song = function(arg0 = true)
|
|
126
|
{
|
|
127
|
with (obj_rhythmgame_spotlight_solo)
|
|
128
|
con = 0;
|
|
129
|
with (obj_rhythmgame)
|
|
130
|
{
|
|
131
|
if (arg0)
|
|
132
|
event_user(1);
|
|
133
|
with (performer)
|
|
134
|
{
|
|
135
|
visible = false;
|
|
136
|
y -= 100;
|
|
137
|
}
|
|
138
|
with (drums.performer)
|
|
139
|
{
|
|
140
|
visible = false;
|
|
141
|
y -= 100;
|
|
142
|
}
|
|
143
|
with (vocals.performer)
|
|
144
|
{
|
|
145
|
visible = false;
|
|
146
|
y -= 100;
|
|
147
|
}
|
|
148
|
}
|
|
149
|
};
|