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1
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var x_base = x + 340;
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|
2
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var x_width = 120;
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|
3
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draw_set_alpha(0.2);
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|
4
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draw_set_color(c_black);
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5
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ossafe_fill_rectangle(camerax(), cameray(), camerax() + view_wport[0], cameray() + view_hport[0], false);
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6
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draw_set_color(c_white);
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7
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draw_set_alpha(1);
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|
8
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gpu_set_blendenable(false);
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9
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gpu_set_colorwriteenable(false, false, false, true);
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|
10
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draw_set_alpha(0);
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|
11
|
draw_triangle_color(x_base, cameray() - 620, x_base - x_width, cameray() + 280, x_base + x_width, cameray() + 280, c_white, 0, 0, false);
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12
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draw_ellipse(x_base - x_width, cameray() + 250, x_base + x_width, cameray() + 310, false);
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|
13
|
draw_set_alpha(1);
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|
14
|
gpu_set_blendenable(true);
|
|
15
|
gpu_set_colorwriteenable(true, true, true, true);
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|
16
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gpu_set_blendmode_ext(bm_src_alpha, bm_inv_dest_alpha);
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|
17
|
draw_set_color(c_black);
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|
18
|
ossafe_fill_rectangle(camerax(), cameray(), camerax() + view_wport[0], cameray() + view_hport[0], false);
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|
19
|
draw_set_color(c_white);
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|
20
|
gpu_set_blendmode(bm_normal);
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|
21
|
gpu_set_blendmode(bm_add);
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|
22
|
draw_set_alpha(0.5);
|
|
23
|
draw_triangle_color(x_base, cameray() - 620, x_base - x_width, cameray() + 280, x_base + x_width, cameray() + 280, c_white, 0, 0, false);
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|
24
|
draw_set_alpha(0.25);
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|
25
|
draw_ellipse(x_base - x_width, cameray() + 250, x_base + x_width, cameray() + 310, false);
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|
26
|
draw_set_alpha(1);
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|
27
|
gpu_set_blendmode(bm_normal);
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