|
1
|
con = -1;
|
|
2
|
if (room == room_dw_couch_overworld_03)
|
|
3
|
{
|
|
4
|
var _wobbled = global.plot >= 22;
|
|
5
|
if (!_wobbled)
|
|
6
|
con = 10;
|
|
7
|
special_wobbler = instance_create(1264, 335, obj_dw_wobbler);
|
|
8
|
if (_wobbled)
|
|
9
|
{
|
|
10
|
special_wobbler.sprite_index = spr_dw_couch_shutta_hand;
|
|
11
|
special_wobbler.x += 15;
|
|
12
|
special_wobbler.y += 66;
|
|
13
|
}
|
|
14
|
}
|
|
15
|
else if (room == room_dw_couch_points)
|
|
16
|
{
|
|
17
|
con = 20;
|
|
18
|
dustpile = -4;
|
|
19
|
treasure_marker = -4;
|
|
20
|
open_chest = false;
|
|
21
|
chest_con = 0;
|
|
22
|
points_display = -4;
|
|
23
|
if (variable_global_exists("pause_follow"))
|
|
24
|
{
|
|
25
|
if (global.pause_follow)
|
|
26
|
{
|
|
27
|
scr_losecharscr_losechar
function scr_losechar()
{
global.char[2] = 0;
global.char[1] = 0;
with (obj_darkcontroller)
{
chartotal = 0;
havechar[0] = 0;
havechar[1] = 0;
havechar[2] = 0;
havechar[3] = 0;
for (i = 0; i < 3; i += 1)
{
global.faceaction[i] = 0;
if (global.char[i] != 0)
chartotal += 1;
if (global.char[i] == 1)
{
havechar[0] = 1;
charpos[0] = i;
}
if (global.char[i] == 2)
{
havechar[1] = 1;
charpos[1] = i;
}
if (global.char[i] == 3)
{
havechar[2] = 1;
charpos[2] = i;
}
if (global.char[i] == 4)
{
havechar[3] = 1;
charpos[3] = i;
}
}
}
global.submenu = 0;
global.charselect = -1;
for (i = 0; i < 36; i += 1)
global.submenucoord[i] = 0;
} ();
|
|
28
|
with (obj_caterpillarchara)
|
|
29
|
instance_destroy();
|
|
30
|
}
|
|
31
|
}
|
|
32
|
var _found_treasure = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1101) > 0;
|
|
33
|
var _found_points = scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1101) > 1;
|
|
34
|
if (_found_treasure)
|
|
35
|
{
|
|
36
|
var _dustpile_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (390, 270, spr_dustpile_parts);
|
|
37
|
_dustpile_marker.image_index = 3;
|
|
38
|
with (_dustpile_marker)
|
|
39
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
40
|
var _dustpile_block = instance_create(400, 330, obj_solidblock);
|
|
41
|
with (_dustpile_block)
|
|
42
|
{
|
|
43
|
image_xscale = 5;
|
|
44
|
image_yscale = 3;
|
|
45
|
}
|
|
46
|
treasure_marker = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (432, 290, spr_treasurebox);
|
|
47
|
treasure_marker.depth = _dustpile_marker.depth - 10;
|
|
48
|
var _treasure_readable = instance_create(treasure_marker.x, treasure_marker.y, obj_readable_room1);
|
|
49
|
with (_treasure_readable)
|
|
50
|
{
|
|
51
|
image_xscale = 2;
|
|
52
|
image_yscale = 2;
|
|
53
|
extflag = "points";
|
|
54
|
}
|
|
55
|
if (_found_points)
|
|
56
|
treasure_marker.image_index = 1;
|
|
57
|
}
|
|
58
|
else
|
|
59
|
{
|
|
60
|
dustpile = instance_create(390, 270, obj_dustpile);
|
|
61
|
with (dustpile)
|
|
62
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
63
|
}
|
|
64
|
}
|
|
65
|
else if (room == room_dw_couch_overworld_intro_left)
|
|
66
|
{
|
|
67
|
zapper_timer = 0;
|
|
68
|
zapper = scr_dark_markerscr_dark_marker
function scr_dark_marker(arg0, arg1, arg2)
{
thismarker = instance_create(arg0, arg1, obj_marker);
with (thismarker)
{
sprite_index = arg2;
image_speed = 0;
image_xscale = 2;
image_yscale = 2;
}
return thismarker;
} (140, 308, spr_dw_couch_zapper_sneeze);
|
|
69
|
with (zapper)
|
|
70
|
{
|
|
71
|
image_index = 3;
|
|
72
|
scr_depthscr_depth
function scr_depth()
{
if (argument_count > 0)
{
with (argument0)
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
else
{
depth = 100000 - ((y * 10) + (sprite_height * 10));
}
} ();
|
|
73
|
}
|
|
74
|
if (scr_flag_getscr_flag_get
function scr_flag_get(arg0)
{
var flag_value = global.flag[arg0];
return flag_value;
} (1102) == 0)
|
|
75
|
con = 30;
|
|
76
|
}
|