Deltarune (Chapter 3) script viewer

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gml_Object_obj_bullet_zapper_laser_Create_0

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1
scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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element = 1;
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spin = 0;
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spinspeed = 0;
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image_alpha = 1;
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if (!instance_exists(obj_heart))
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    instance_destroy();
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wall_destroy = 1;
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bottomfade = 0;
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image_yscale = 0.2;
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image_speed = 0;
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image_yscale_goal = 1;
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destroyonhit = false;
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first = false;
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bounce_offset = 14;
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do_bounce = false;
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if (i_ex(obj_growtangle))
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{
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    bottom = (obj_growtangle.y + (obj_growtangle.sprite_height / 2)) - 4;
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    top = (obj_growtangle.y - (obj_growtangle.sprite_height / 2)) + 4;
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}
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do_bounce_image = false;
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neverbounce = false;
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true_neverbounce = false;
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blend = #898989;
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grazepoints = 2;