Deltarune (Chapter 3) script viewer

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gml_Object_obj_bullet_thunderball_Create_0

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1
event_inherited();
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scr_bullet_init
scr_bullet_init

function
scr_bullet_init()
{ grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
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active = false;
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image_alpha = 0;
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timer = 0;
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timerup = 1;
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rotating = false;
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shakx = 0;
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shaky = 0;
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freeze = false;
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if (i_ex(obj_volumeup))
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{
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    image_xscale = 2;
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    image_yscale = 2;
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    grazepoints += 1;
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}