Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_bullet_rain_Draw_0

(view raw script w/o annotations or w/e)
1
if (updateimageangle == true)
2
{
3
    image_angle = gravity_direction - 270;
4
    draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, image_angle, c_white, 1);
5
}
6
else if (instance_exists(obj_growtangle))
7
{
8
    if (i_ex(obj_rouxls_ch3_enemy))
9
        draw_sprite_general(sprite_index, 0, 0, 0, sprite_width, clamp((obj_growtangle.y + 86) - y, 0, sprite_height), x - 4, y - 14, image_xscale, image_yscale, image_angle, c_white, c_white, c_white, c_white, 1);
10
    else
11
        draw_sprite_general(sprite_index, 0, 0, 0, sprite_width, clamp((obj_growtangle.y + 86) - y, 0, sprite_height), x - 4, y - 14, image_xscale, image_yscale, image_angle, c_white, c_white, c_white, c_white, 1);
12
}