Deltarune (Chapter 3) script viewer

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gml_Object_obj_bullet_moon_Step_0

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1
event_inherited();
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timer++;
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if ((timer % 4) == 0)
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    grazed = false;
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tilt += 0.2;
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image_angle = sin(tilt) * 18;
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if (timer == 201)
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{
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    with (obj_regularbullet)
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    {
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        if (sprite_index == spr_lanino_moon)
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            active = false;
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    }
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}