Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_bullet_knight_tunnelslash_Create_0

(view raw script w/o annotations or w/e)
1
event_inherited();
2
element = 5;
3
destroyonhit = 0;
4
image_xscale = 4;
5
image_yscale = 1;
6
image_alpha = 0.25;
7
xspeed = 0;
8
timer = 0;
9
totalspin = 0;
10
new_x = x;
11
new_y = y;
12
boxdir = 0;
13
aim = 0;
14
totalspin = 0;
15
spear_surface = -1;