Deltarune (Chapter 3) script viewer

← back to main script listing

gml_Object_obj_board_watertile_Step_0

(view raw script w/o annotations or w/e)
1
if (active)
2
{
3
    occupied = false;
4
    if (place_meeting(x, y, obj_board_bridge_placed))
5
        occupied = true;
6
    if (occupied == false)
7
    {
8
        mysolid.x = x;
9
        mysolid.y = y;
10
    }
11
    else
12
    {
13
        mysolid.x = room_width;
14
        mysolid.y = room_height;
15
    }
16
}