Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_swordroute_loop_counter_Draw_0

(view raw script w/o annotations or w/e)
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if (active)
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{
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    draw_set_color(c_yellow);
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    draw_set_font(fnt_small);
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    draw_text_outline(camerax() + 4, cameray() + 4, "con:" + string(con), 0);
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}