Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_swordroute_icekey_Draw_0

(view raw script w/o annotations or w/e)
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draw_self();
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if (drawblue)
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{
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    draw_set_color(#1E76F0);
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    ossafe_fill_rectangle(camerax(), cameray(), camerax() + room_width, cameray() + room_height, 0);
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    draw_set_color(c_white);
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    obj_gameshow_swordroute.screencolor = #1E76F0;
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}
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if (draw_static)
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{
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    statictimer += 0.5;
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    ossafe_fill_rectangle(camerax(), cameray(), camerax() + room_width, cameray() + room_height, 0);
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    var staticalpha = 0.25;
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    draw_sprite_ext(spr_static_effect, statictimer, 64, 32, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer, 64, 288, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer, 320, 32, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer, 320, 288, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer - 0.25, 64, 32, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer - 0.25, 64, 288, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer - 0.25, 320, 32, 2, 2, 0, c_white, staticalpha);
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    draw_sprite_ext(spr_static_effect, statictimer - 0.25, 320, 288, 2, 2, 0, c_white, staticalpha);
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    obj_gameshow_swordroute.screencolor = #ADC7EB;
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}
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if (drawblack)
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{
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    draw_set_color(c_black);
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    ossafe_fill_rectangle(camerax(), cameray(), camerax() + room_width, cameray() + room_height, 0);
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    draw_set_color(c_white);
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    obj_gameshow_swordroute.screencolor = c_black;
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}