Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_smallpond_Draw_0

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1
animindex += 0.125;
2
if (wither == 0)
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{
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    for (var i = 0; i < 4; i++)
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    {
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        for (var j = 0; j < 2; j++)
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            draw_sprite_ext(spr_board_shallowwater, animindex, x + (32 * i), y + (32 * j), 2, 2, image_angle, image_blend, image_alpha);
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    }
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    if (room != room_board_1_sword)
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        draw_sprite_ext(spr_board_lilfountain_spring, animindex, x + 48, y + 16, 2, 2, image_angle, image_blend, image_alpha);
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    draw_sprite_ext(spr_board_lilfountain_border, 0, x, y, 2, 2, image_angle, image_blend, image_alpha);
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}