Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_puzzle_wall_Create_0

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1
block = instance_create(x, y, obj_board_solid);
2
block.image_xscale = 1;
3
block.image_yscale = 1;
4
mp_grid_add_cell(global.grid, x / 32, y / 32);
5
depth = obj_mainchara_board.depth + 1900;
6
con = 0;
7
if (room == room_board_dungeon_3)
8
    sprite_index = spr_board_miniboss_wall_board3;