Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_pointsGetDisplay_Create_0

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1
amount = 0;
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timer = 0;
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depth = 100000;
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init = 0;
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onlyvisual = false;
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scr_doom
scr_doom

function
scr_doom(arg0, arg1)
{ with (instance_create_depth(0, 0, 0, obj_doom)) { alarm[0] target = arg0; } }
(id, 30);
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outofboard = false;