Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_pointsGet_Step_0

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1
if (active)
2
{
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scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
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    if (place_meeting(x, y, obj_mainchara_board))
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        event_user(0);
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}