Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_movingEnemy_Create_0

(view raw script w/o annotations or w/e)
1
anchor = instance_create(x, y, obj_board_anchor);
2
remmoving = 0;
3
remphase = 0;
4
event = 0;
5
dir = 0;
6
moving = 0;
7
type = 0;
8
tiledone = 0;
9
tilecon = 0;