Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_lancermoat_sword_Draw_0

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1
if (wither == 0)
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{
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    animindex += 0.125;
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    for (var i = 0; i < 7; i++)
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        draw_sprite_ext(spr_board_shallowwater, animindex, x + (i * 32), y, 2, 2, 0, c_white, 1);
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    draw_self();
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}