Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_icepuzzle_wall_Step_0

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1
scr_board_depth();
2
if (room == room_board_dungeon_3 && sprite_index == spr_board_miniboss_wall_board3)
3
    depth = obj_mainchara_board.depth + 1000;
4
if (con == 1)
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{
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    image_index -= 0.5;
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    if (image_index < 0)
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        instance_destroy();
9
}