Deltarune (Chapter 3) script viewer

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gml_Object_obj_board_event_sphinx_tenna_Create_0

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1
active = false;
2
init = 0;
3
con = 0;
4
image_speed = 0;
5
myinteract = 0;
6
scr_depth_board
scr_depth_board

function
scr_depth_board()
{ depth = 1000000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10)); } function scr_board_depth() {
scr_depth_board();
}
();
7
solved = 0;
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read = 0;
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attempt = 0;
10
nose = instance_create((x + 56) - 32, (y + 46) - 10 - 18, obj_board_marker);
11
scr_darksize
scr_darksize

function
scr_darksize()
{ var inst = id; if (argument_count) inst = argument0; inst.image_xscale = 2; inst.image_yscale = 2; }
(nose);
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nose.depth = depth - 1;
13
nose.sprite_index = spr_board_sphix_nose;
14
potevent = 0;
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sucon = 0;
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sutimer = 0;
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fakepot = 0;
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fakesu = 0;
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hurt = 0;
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timer = 0;
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visitcon = 0;
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attackcon = 0;
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timer1 = 0;
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timer2 = 0;
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susie = 0;
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tenna = 0;
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ralsei = 0;
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visitinit = 0;
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failsafetimer = 0;
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pathtimer = 0;
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offering = 0;
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kr = 0;
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su = 0;
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ra = 0;
35
susie = 0;
36
ralsei = 0;
37
tenna = 0;
38
face = 0;
39
q1 = 0;
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q2 = 0;
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nointeract = 0;
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doseq = 0;
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bosstalk = 0;
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suwalk = 0;
45
suwalktimer = 0;